Namespace BattleSystem Public Class SwitchPokemonQueryObject Inherits QueryObject Dim _ready As Boolean = False #Region "TextStuff" Dim _text As String = "" Dim _textColor As Color = Color.White Dim _TextReady As Boolean = False Dim _textIndex As Integer = 0 Dim _textDelay As Single = 0.015F Private ReadOnly Property TextReady() As Boolean Get If _textIndex < Me._text.Length Then Return False End If Return True End Get End Property Private Sub TransformText(ByVal text As String) Me._text = text Me._text = Me._text.Replace("*", " ") Me._text = Me._text.Replace("~", " ") Me._text = Me._text.Replace("", Core.Player.Name) Me._text = Me._text.Replace("", Core.Player.Name) Me._text = Me._text.Replace("", Core.Player.RivalName) Me._text = Me._text.Replace("[POKE]", "Poké") End Sub Private Sub UpdateText() If Me.TextReady = False Then Me._textDelay -= 0.01F If Me._textDelay <= 0.0F Then Me._textDelay = 0.015F Me._textIndex += 1 End If If Controls.Accept(True, True) = True And Me._textIndex > 2 Then Me._textIndex = Me._text.Length End If Else If Controls.Accept(True, True) = True Then Me._TextReady = True End If End If End Sub Private Sub DrawText(BV2Screen As BattleScreen) Dim rec As New Rectangle(100, Core.windowSize.Height - 250, Core.windowSize.Width - 200, 200) Canvas.DrawRectangle(rec, New Color(0, 0, 0, 150)) Dim text As String = Me._text.Substring(0, _textIndex) text = text.CropStringToWidth(FontManager.InGameFont, Core.windowSize.Width - 300) Core.SpriteBatch.DrawString(FontManager.InGameFont, text, New Vector2(rec.X + 20, rec.Y + 20), Color.White) If GamePad.GetState(PlayerIndex.One).IsConnected = True And Core.GameOptions.GamePadEnabled = True And BV2Screen.IsCurrentScreen() = True Then Dim d As New Dictionary(Of Buttons, String) d.Add(Buttons.A, "OK") BV2Screen.DrawGamePadControls(d, New Vector2(rec.X + rec.Width - 100, rec.Y + rec.Height - 40)) Else If TextReady = True Then Core.SpriteBatch.DrawString(FontManager.InGameFont, "OK", New Vector2(rec.X + rec.Width - FontManager.InGameFont.MeasureString("OK").X - 20, rec.Y + rec.Height - FontManager.InGameFont.MeasureString("OK").Y - 5), Color.White) End If End If End Sub #End Region #Region "ChooseStuff" Dim _chooseIndex As Integer = 0 Private Sub UpdateChoose() End Sub Private Sub DrawChoose() Dim rec As New Rectangle(Core.windowSize.Width - 250, Core.windowSize.Height - 450, 150, 150) Canvas.DrawRectangle(rec, New Color(0, 0, 0, 150)) If Controls.Down(True, True, True, True, True) = True Then _chooseIndex += 1 End If If Controls.Up(True, True, True, True, True) = True Then _chooseIndex -= 1 End If _chooseIndex = _chooseIndex.Clamp(0, 1) If _chooseIndex = 0 Then Canvas.DrawRectangle(New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 438, 80, 50), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, "Yes", New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 430), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, "No", New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 370), Color.White) Else Canvas.DrawRectangle(New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 378, 80, 50), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, "Yes", New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 430), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, "No", New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 370), Color.Black) End If If Controls.Accept(True, True, True) = True Then If _chooseIndex = 0 Then Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5), AddressOf ChoosePokemon, "Choose Pokémon to battle!", False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True} AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler Core.SetScreen(selScreen) Else _ready = True End If End If End Sub Dim TempScreen As BattleScreen Private Sub ChoosePokemonHandler(ByVal params As Object()) ChoosePokemon(CInt(params(0))) End Sub Private Sub ChoosePokemon(ByVal PokeIndex As Integer) TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, insertIndex) Me._ready = True End Sub #End Region Dim insertIndex As Integer = 0 Public Sub New(ByVal BattleScreen As BattleScreen, ByVal NewPokemon As Pokemon) MyBase.New(QueryTypes.SwitchPokemon) Me.insertIndex = BattleScreen.BattleQuery.Count Me.TempScreen = BattleScreen TransformText(BattleScreen.Trainer.Name & " is about to send out a " & NewPokemon.GetDisplayName() & "! Do you want to switch your Pokémon?") End Sub Dim delay As Single = 3.0F Public Overrides Sub Update(BV2Screen As BattleScreen) If TextReady = False Then UpdateText() Else delay -= 0.1F If delay <= 0.0F Then delay = 0.0F End If If delay = 0.0F And BV2Screen.IsCurrentScreen() = True Then UpdateChoose() End If End If End Sub Public Overrides Sub Draw(BV2Screen As BattleScreen) DrawText(BV2Screen) If TextReady = True Then DrawChoose() End If End Sub Public Overrides ReadOnly Property IsReady As Boolean Get Return Me._ready End Get End Property End Class End Namespace