Namespace BattleSystem.Moves.Ground Public Class Bonemerang Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ground) Me.ID = 155 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 50 Me.Accuracy = 90 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = "Bonemerang" Me.Description = "The user throws the bone it holds. The bone loops to hit the target twice, coming and going." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 2 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.IsHealingMove = False Me.RemovesFrozen = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.ImmunityAffected = True Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.HasSecondaryEffect = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub End Class End Namespace