Namespace BattleSystem.Moves.Normal Public Class FakeOut Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 252 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 40 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cute Me.Name = "Fake Out" Me.Description = "An attack that hits first and makes the target flinch. It only works the first turn the user is in battle." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 3 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Flinch Me.AIField2 = AIField.Nothing End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim turns As Integer = BattleScreen.FieldEffects.OwnPokemonTurns If Own = False Then turns = BattleScreen.FieldEffects.OppPokemonTurns End If If turns > 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Return True Else Return False End If End Function Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:fakeout") End Sub End Class End Namespace