Namespace BattleSystem.Moves.Normal Public Class Judgement Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 449 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 100 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Smart Me.Name = "Judgement" Me.Description = "The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetAttackType(own As Boolean, BattleScreen As BattleScreen) As Element Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim itemID As Integer = 0 If Not p.Item Is Nothing Then itemID = p.Item.ID Else Return New Element(Element.Types.Normal) End If Select Case p.Item.ID Case 267 Return New Element(Element.Types.Dragon) Case 268 Return New Element(Element.Types.Dark) Case 269 Return New Element(Element.Types.Ground) Case 270 Return New Element(Element.Types.Fighting) Case 271 Return New Element(Element.Types.Fire) Case 272 Return New Element(Element.Types.Ice) Case 273 Return New Element(Element.Types.Bug) Case 274 Return New Element(Element.Types.Steel) Case 275 Return New Element(Element.Types.Grass) Case 276 Return New Element(Element.Types.Psychic) Case 277 Return New Element(Element.Types.Fairy) Case 278 Return New Element(Element.Types.Flying) Case 279 Return New Element(Element.Types.Water) Case 280 Return New Element(Element.Types.Ghost) Case 281 Return New Element(Element.Types.Rock) Case 282 Return New Element(Element.Types.Poison) Case 283 Return New Element(Element.Types.Electric) Case Else Return New Element(Element.Types.Normal) End Select Return Me.Type End Function End Class End Namespace