Namespace BattleSystem.Moves.Normal Public Class RazorWind Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 13 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 80 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Cool Me.Name = "Razor Wind" Me.Description = "A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily." Me.CriticalChance = 2 Me.IsHMMove = False Me.Target = Targets.AllAdjacentFoes Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim RazorWind As Integer = BattleScreen.FieldEffects.OwnRazorWindCounter If own = False Then RazorWind = BattleScreen.FieldEffects.OppRazorWindCounter End If If RazorWind = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim RazorWind As Integer = BattleScreen.FieldEffects.OwnRazorWindCounter If Own = False Then RazorWind = BattleScreen.FieldEffects.OppRazorWindCounter End If If RazorWind = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If Own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim razorWind As Integer = BattleScreen.FieldEffects.OwnRazorWindCounter If Own = False Then razorWind = BattleScreen.FieldEffects.OppRazorWindCounter End If If Not p.Item Is Nothing Then If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Razor Wind!", "move:razorwind") = True Then razorWind = 1 End If End If End If If razorWind = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " whipped up a whirlwind!")) If Own = True Then BattleScreen.FieldEffects.OwnRazorWindCounter = 1 Else BattleScreen.FieldEffects.OppRazorWindCounter = 1 End If Return True Else If Own = True Then BattleScreen.FieldEffects.OwnRazorWindCounter = 0 Else BattleScreen.FieldEffects.OppRazorWindCounter = 0 End If Return False End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnRazorWindCounter = 0 Else BattleScreen.FieldEffects.OppRazorWindCounter = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim razorWind As Integer = BattleScreen.FieldEffects.OwnRazorWindCounter If own = False Then razorWind = BattleScreen.FieldEffects.OppRazorWindCounter End If If razorWind = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnRazorWindCounter = 0 Else BattleScreen.FieldEffects.OppRazorWindCounter = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub End Class End Namespace