Namespace BattleSystem.Moves.Normal Public Class Conversion2 Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 176 Me.OriginalPP = 30 Me.CurrentPP = 30 Me.MaxPP = 30 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cool Me.Name = "Conversion 2" Me.Description = "The user changes its type to make itself resistant to the type of the attack the opponent used last." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim lastMove As Attack = BattleScreen.FieldEffects.OppLastMove If own = False Then lastMove = BattleScreen.FieldEffects.OwnLastMove End If ' Conversion 2 will fail if the last move the target used was Struggle or if there is no type that resists that move. If lastMove Is Nothing OrElse lastMove.Name.ToLower = "struggle" Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Else Dim AllTypes As New List(Of Element) Dim ConsideredTypes As New List(Of Element) For i As Integer = 0 To 18 AllTypes.Add(New Element(i)) Next ' Conversion 2 will not change the user to its current type. So Remove that combination. AllTypes.Remove(p.Type1) If p.Type2 IsNot Nothing Then AllTypes.Remove(p.Type2) End If ' Remaining is the ones that Conversion 2 can change into. Now calculate which type can be considered. For Each NewType As Element In AllTypes If BattleCalculation.ReverseTypeEffectiveness(Element.GetElementMultiplier(lastMove.Type, NewType)) < 1 Then ConsideredTypes.Add(NewType) End If Next If ConsideredTypes.Count > 0 Then Dim SelectedType As Element = ConsideredTypes(Core.Random.Next(0, ConsideredTypes.Count - 1)) p.OriginalType1 = p.Type1 p.OriginalType2 = p.Type2 p.Type1 = SelectedType p.Type2 = New Element(Element.Types.Blank) BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " transformed into the " & SelectedType.Type.ToString() & " type!")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End If End Sub End Class End Namespace