Namespace BattleSystem.Moves.Normal Public Class Round Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 496 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 60 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Beauty Me.Name = "Round" Me.Description = "The user attacks the target with a song. Others can join in the Round to increase the power of the attack." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = True Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer If own = True Then If BattleScreen.FieldEffects.OppTurnCounts > BattleScreen.FieldEffects.OwnTurnCounts Then If Not BattleScreen.FieldEffects.OppLastMove Is Nothing Then If BattleScreen.FieldEffects.OppLastMove.ID = 496 Then Return Me.Power * 2 End If End If End If Else If BattleScreen.FieldEffects.OwnTurnCounts > BattleScreen.FieldEffects.OppTurnCounts Then If Not BattleScreen.FieldEffects.OwnLastMove Is Nothing Then If BattleScreen.FieldEffects.OwnLastMove.ID = 496 Then Return Me.Power * 2 End If End If End If End If Return Me.Power End Function End Class End Namespace