Namespace BattleSystem.Moves.Normal Public Class SelfDestruct Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 120 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 200 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Beauty Me.Name = "Self-Destruct" Me.Description = "The user attacks everything around it by causing an explosion. The user faints upon using this move." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.AllTargets Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Selfdestruct End Sub Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If BattleScreen.Battle.ReduceHP(p.HP, Own, Own, BattleScreen, p.GetDisplayName() & " exploded!", "move:selfdestruct") End Sub End Class End Namespace