version=2 :if:=False @Music.play(trainer_encounter) @Text.show(WAHAHAHA!*So you've come~this far!*Let me tell you,~I'm tough!~My Pokémon will~crush stones and~shatter bones!~Watch this!) @npc.turn(0,3) @Level.wait(5) @Player.turnto(3) @player.move(1) @player.turnto(0) @text.show(CHUCK: Urggh!~...*Ooooarrgh!) @sound.play(destroy) :while:<1 @entity.addtoposition(5,0,0.1,0) @level.wait(2) @level.update :endwhile :while:>-0.3 @entity.addtoposition(5,0,-0.1,0) @level.wait(2) @level.update :endwhile @Level.Update @sound.play(destroy) @Entity.Move(5,1) @Level.wait(10) @Player.turnto(1) @player.move(1) @player.turnto(0) @npc.turn(0,2) @battle.starttrainer(cianwood_gym\leader) @Music.play(gym) @register.register(stormbadge_obtain) @register.register(trainer_cianwood_gym\001) @register.register(trainer_cianwood_gym\002) @register.register(trainer_cianwood_gym\003) @register.register(trainer_cianwood_gym\004) @player.GetBadge(13) @player.AchieveEmblem(storm) @text.show(Stormbadge makes~all Pokémon up to*Level 70 obey, even~traded ones.*It also lets your~Pokémon use Fly*when you're not in~a battle.*Here, take this too!) @item.give(191,1) @item.messagegive(191,1) @text.show(That is Dynamicpunch.*It doesn't always~hit, but when it*does, it causes~confusion!) :end :endif @battle.starttrainer(cianwood_gym\leader) :end