Namespace BattleSystem Public Class SwitchPokemonQueryObject Inherits QueryObject Dim _ready As Boolean = False #Region "TextStuff" Dim _text As String = "" Dim _textColor As Color = Color.White Dim _textIndex As Integer = 0 Dim _textDelay As Single = 0.015F Private ReadOnly Property TextReady() As Boolean Get If _textIndex < Me._text.Length Then Return False End If Return True End Get End Property Private Sub TransformText(ByVal text As String) Me._text = text Me._text = Me._text.Replace("*", " ") Me._text = Me._text.Replace("~", " ") Me._text = Me._text.Replace("", Core.Player.Name) Me._text = Me._text.Replace("", Core.Player.Name) Me._text = Me._text.Replace("", Core.Player.RivalName) Me._text = Me._text.Replace("", Core.Player.RivalName) Me._text = Me._text.Replace("[POKE]", "Poké") End Sub Private Sub UpdateText() If Me.TextReady = False Then Me._textDelay -= 0.01F If Me._textDelay <= 0.0F Then Me._textDelay = 0.015F Me._textIndex += 1 End If If Controls.Accept(True, True) = True And Me._textIndex > 2 Then Me._textIndex = Me._text.Length End If End If End Sub Private Sub DrawText(BV2Screen As BattleScreen) Dim rec As New Rectangle(100, Core.windowSize.Height - 250, Core.windowSize.Width - 200, 200) Canvas.DrawRectangle(rec, New Color(0, 0, 0, 150)) Dim text As String = Me._text.Substring(0, _textIndex) text = text.CropStringToWidth(FontManager.InGameFont, Core.windowSize.Width - 300) Core.SpriteBatch.DrawString(FontManager.InGameFont, text, New Vector2(rec.X + 20, rec.Y + 20), Color.White) If GamePad.GetState(PlayerIndex.One).IsConnected = True And Core.GameOptions.GamePadEnabled = True And BV2Screen.IsCurrentScreen() = True Then Dim d As New Dictionary(Of Buttons, String) d.Add(Buttons.A, "OK") BV2Screen.DrawGamePadControls(d, New Vector2(rec.X + rec.Width - 100, rec.Y + rec.Height - 40)) Else If TextReady = True Then Core.SpriteBatch.DrawString(FontManager.InGameFont, "OK", New Vector2(rec.X + rec.Width - FontManager.InGameFont.MeasureString("OK").X - 20, rec.Y + rec.Height - FontManager.InGameFont.MeasureString("OK").Y - 5), Color.White) End If End If End Sub #End Region #Region "ChooseStuff" Dim _chooseIndex As Integer = 0 Private Sub UpdateChoose() If Controls.Down(True, True, True, True, True) = True Then _chooseIndex += 1 End If If Controls.Up(True, True, True, True, True) = True Then _chooseIndex -= 1 End If _chooseIndex = _chooseIndex.Clamp(0, 1) Dim rec As New Rectangle(Core.windowSize.Width - 250, Core.windowSize.Height - 450, 150, 150) If rec.Contains(MouseHandler.MousePosition) = False Then If Controls.Accept(True, True, True) = True Then If _chooseIndex = 0 Then Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5.ToString), AddressOf ChoosePokemon, Localization.GetString("battle_choose_pokemon"), False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True} AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler SoundManager.PlaySound("select") Core.SetScreen(selScreen) Else SoundManager.PlaySound("select") TempScreen.BattleQuery.Clear() FinishOppSwitch(TempScreen) Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16) Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16) cq2.PassThis = True TempScreen.BattleQuery.AddRange({cq1, cq2}) TempScreen.HasSwitchedOwn = False TempScreen.Battle.StartRound(TempScreen) _ready = True End If End If Else If Controls.Accept(False, True, True) = True Then If _chooseIndex = 0 Then Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5.ToString), AddressOf ChoosePokemon, Localization.GetString("battle_choose_pokemon"), False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True} AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler SoundManager.PlaySound("select") Core.SetScreen(selScreen) Else SoundManager.PlaySound("select") TempScreen.BattleQuery.Clear() FinishOppSwitch(TempScreen) Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16) Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16) cq2.PassThis = True TempScreen.BattleQuery.AddRange({cq1, cq2}) TempScreen.HasSwitchedOwn = False TempScreen.Battle.StartRound(TempScreen) _ready = True End If End If If Controls.Accept(True, False, False) Then If New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 438, 80, 50).Contains(MouseHandler.MousePosition) Then _chooseIndex = 0 Dim selScreen = New PartyScreen(Core.CurrentScreen, Item.GetItemByID(5.ToString), AddressOf ChoosePokemon, Localization.GetString("battle_choose_pokemon"), False) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True} AddHandler selScreen.SelectedObject, AddressOf ChoosePokemonHandler SoundManager.PlaySound("select") Core.SetScreen(selScreen) End If If New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 378, 80, 50).Contains(MouseHandler.MousePosition) Then _chooseIndex = 1 SoundManager.PlaySound("select") TempScreen.BattleQuery.Clear() FinishOppSwitch(TempScreen) Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16) Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16) cq2.PassThis = True TempScreen.BattleQuery.AddRange({cq1, cq2}) TempScreen.HasSwitchedOwn = False TempScreen.Battle.StartRound(TempScreen) _ready = True End If End If End If If Controls.Dismiss(True, True, True) = True Then SoundManager.PlaySound("select") TempScreen.BattleQuery.Clear() FinishOppSwitch(TempScreen) Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16) Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16) cq2.PassThis = True TempScreen.BattleQuery.AddRange({cq1, cq2}) TempScreen.HasSwitchedOwn = False TempScreen.Battle.StartRound(TempScreen) _ready = True End If End Sub Private Sub DrawChoose() Dim rec As New Rectangle(Core.windowSize.Width - 250, Core.windowSize.Height - 450, 150, 150) Canvas.DrawRectangle(rec, New Color(0, 0, 0, 150)) If _chooseIndex = 0 Then Canvas.DrawRectangle(New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 438, 80, 50), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("global_yes"), New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 430), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("global_no"), New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 370), Color.White) Else Canvas.DrawRectangle(New Rectangle(Core.windowSize.Width - 213, Core.windowSize.Height - 378, 80, 50), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("global_yes"), New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 430), Color.White) Core.SpriteBatch.DrawString(FontManager.InGameFont, Localization.GetString("global_no"), New Vector2(Core.windowSize.Width - 200, Core.windowSize.Height - 370), Color.Black) End If End Sub Dim TempScreen As BattleScreen Private Sub ChoosePokemonHandler(ByVal params As Object()) ChoosePokemon(CInt(params(0))) End Sub Private Sub ChoosePokemon(ByVal PokeIndex As Integer) Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex) If PokeIndex = TempScreen.OwnPokemonIndex Then Screen.TextBox.Show(Pokemon.GetDisplayName() & " " & Localization.GetString("battle_switch_already_in_battle", "is already~in battle!"), {}, True, False) Else If Pokemon.IsEgg() = False Then If Pokemon.Status <> P3D.Pokemon.StatusProblems.Fainted Then If BattleCalculation.CanSwitch(TempScreen, True) = False Then Screen.TextBox.Show(Localization.GetString("battle_cannot_switch", "Cannot switch out."), {}, True, False) Else Dim TempQuery = TempScreen.BattleQuery.ToArray If TempScreen.OwnPokemonIndex <> PokeIndex Then TempScreen.ParticipatedPokemon.Clear() TempScreen.ParticipatedPokemon.Add(PokeIndex) If TempScreen.IsRemoteBattle = True And TempScreen.IsHost = False Then TempScreen.OppFaint = False TempScreen.OwnStatistics.Switches += 1 TempScreen.BattleQuery.Clear() TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, TempScreen.BattleQuery.Count) TempScreen.BattleQuery.Reverse() FinishOppSwitch(TempScreen) Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16) Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16) cq2.PassThis = True TempScreen.BattleQuery.AddRange({cq1, cq2}) TempScreen.HasSwitchedOwn = True TempScreen.Battle.StartRound(TempScreen) Else TempScreen.BattleQuery.Clear() TempScreen.Battle.SwitchOutOwn(TempScreen, PokeIndex, TempScreen.BattleQuery.Count) TempScreen.BattleQuery.Reverse() FinishOppSwitch(TempScreen) Dim cq1 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, True, 16) Dim cq2 As ScreenFadeQueryObject = New ScreenFadeQueryObject(ScreenFadeQueryObject.FadeTypes.Vertical, Color.Black, False, 16) cq2.PassThis = True TempScreen.BattleQuery.AddRange({cq1, cq2}) TempScreen.HasSwitchedOwn = True TempScreen.Battle.StartRound(TempScreen) End If Me._ready = True End If End If Else Screen.TextBox.Show(Pokemon.GetDisplayName() & " " & Localization.GetString("battle_switch_fainted", "is fainted!"), {}, True, False) End If Else Screen.TextBox.Show(Localization.GetString("battle_switch_egg", "Cannot switch in~the egg!"), {}, True, False) End If End If End Sub #End Region Public Sub New(ByVal BattleScreen As BattleScreen, ByVal NewPokemon As Pokemon) MyBase.New(QueryTypes.SwitchPokemon) Me.TempScreen = BattleScreen TransformText(BattleScreen.Trainer.Name & " " & Localization.GetString("battle_trainer_about_to_send_out_1") & " " & NewPokemon.GetDisplayName() & Localization.GetString("battle_trainer_about_to_send_out_2")) End Sub Dim delay As Single = 2.0F Public Sub FinishOppSwitch(BattleScreen As BattleScreen) BattleScreen.OppPokemonNPC.Position.Y = 0 + BattleScreen.BattleMapOffset.Y BattleScreen.Battle.ChangeCameraAngle(1, False, BattleScreen) Dim oppModel As String = BattleScreen.GetModelName(False) If oppModel = "" Then BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, PokemonForms.GetOverworldSpriteName(BattleScreen.OppPokemon), -1, -1, 0, 1)) Else BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(False, oppModel, -1, -1, 1, 0)) End If BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(True, ToggleEntityQueryObject.BattleEntities.OppPokemon, 1, -1, -1, -1, -1)) BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.Trainer.Name & ": ""Go, " & BattleScreen.OppPokemon.GetDisplayName() & "!""")) Dim BallThrow As AnimationQueryObject = New AnimationQueryObject(BattleScreen.OppPokemonNPC, False) If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then ' Ball is thrown BallThrow.AnimationMove(Nothing, False, 0, 0.5, 0, 0.5, False, False, 0, 0,,,, 3) BallThrow.AnimationPlaySound("Battle\Pokeball\Throw", 0, 0) Dim BallThrowEntity = BallThrow.SpawnEntity(New Vector3(2, -0.15, 0), BattleScreen.OppPokemon.CatchBall.Texture, New Vector3(0.3F), 1.0F) BallThrow.AnimationMove(BallThrowEntity, True, 0, 0.35, 0, 0.1, False, True, 0F, 0.5F,, 0.3, 0.025F) ' Ball opens BallThrow.AnimationPlaySound("Battle\Pokeball\Open", 3, 0) Dim SmokeSpawned As Integer = 0 Do Dim SmokePosition = New Vector3(0, 0.35, 0) Dim SmokeDestination = New Vector3(CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10), CSng(Random.Next(-10, 10) / 10)) Dim SmokeTexture As Texture2D = TextureManager.GetTexture("Textures\Battle\Smoke") Dim SmokeScale = New Vector3(CSng(Random.Next(2, 6) / 10)) Dim SmokeSpeed = CSng(Random.Next(1, 3) / 20.0F) Dim SmokeEntity = BallThrow.SpawnEntity(SmokePosition, SmokeTexture, SmokeScale, 1, 3) BallThrow.AnimationMove(SmokeEntity, True, SmokeDestination.X, SmokeDestination.Y, SmokeDestination.Z, SmokeSpeed, False, False, 3.0F, 0.0F) Threading.Interlocked.Increment(SmokeSpawned) Loop While SmokeSpawned <= 38 End If If Core.Player.ShowBattleAnimations <> 0 AndAlso BattleScreen.IsPVPBattle = False Then ' Pokemon appears BallThrow.AnimationFade(Nothing, False, 1, True, 1, 3, 0) BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 4, 0,, True) ' Pokémon falls down BallThrow.AnimationMove(Nothing, False, 0, -0.5F, 0, 0.05F, False, False, 5, 0) Else ' Pokemon appears BallThrow.AnimationFade(Nothing, False, 1, True, 1, 0, 0) BallThrow.AnimationPlaySound(CStr(BattleScreen.OppPokemon.Number), 0, 0,, True) End If BattleScreen.BattleQuery.Add(BallThrow) With BattleScreen Dim p As Pokemon = .OppPokemon Dim op As Pokemon = .OwnPokemon Dim spikeAffected As Boolean = True Dim rockAffected As Boolean = True spikeAffected = BattleScreen.FieldEffects.IsGrounded(False, BattleScreen) If spikeAffected = True Then If .FieldEffects.OwnSpikes > 0 And p.Ability.Name.ToLower() <> "magic guard" Then Dim spikeDamage As Double = 1D Select Case .FieldEffects.OwnSpikes Case 1 spikeDamage = (p.MaxHP / 100) * 12.5D Case 2 spikeDamage = (p.MaxHP / 100) * 16.7D Case 3 spikeDamage = (p.MaxHP / 100) * 25D End Select BattleScreen.Battle.ReduceHP(CInt(spikeDamage), False, True, BattleScreen, "The Spikes hurt " & p.GetDisplayName() & "!", "spikes") End If End If 'Sticky Web If spikeAffected = True Then If .FieldEffects.OwnStickyWeb > 0 Then BattleScreen.Battle.LowerStat(False, False, BattleScreen, "Speed", 1, "The opposing pokemon was caught in a Sticky Web!", "stickyweb") End If End If If spikeAffected = True Then If .FieldEffects.OwnToxicSpikes > 0 And p.Status = Pokemon.StatusProblems.None And p.Type1.Type <> Element.Types.Poison And p.Type2.Type <> Element.Types.Poison Then Select Case .FieldEffects.OwnToxicSpikes Case 1 BattleScreen.Battle.InflictPoison(False, True, BattleScreen, False, "The Toxic Spikes hurt " & p.GetDisplayName() & "!", "toxicspikes") Case 2 BattleScreen.Battle.InflictPoison(False, True, BattleScreen, True, "The Toxic Spikes hurt " & p.GetDisplayName() & "!", "toxicspikes") End Select End If If .FieldEffects.OwnToxicSpikes > 0 Then If p.Type1.Type = Element.Types.Poison Or p.Type2.Type = Element.Types.Poison Then .BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " removed the Toxic Spikes!")) .FieldEffects.OwnToxicSpikes = 0 End If End If End If If rockAffected = True Then If .FieldEffects.OwnStealthRock > 0 And p.Ability.Name.ToLower() <> "magic guard" Then Dim rocksDamage As Double = 1D Dim effectiveness As Single = BattleCalculation.ReverseTypeEffectiveness(Element.GetElementMultiplier(New Element(Element.Types.Rock), p.Type1)) * BattleCalculation.ReverseTypeEffectiveness(Element.GetElementMultiplier(New Element(Element.Types.Rock), p.Type2)) Select Case effectiveness Case 0.25F rocksDamage = (p.MaxHP / 100) * 3.125D Case 0.5F rocksDamage = (p.MaxHP / 100) * 6.25D Case 1.0F rocksDamage = (p.MaxHP / 100) * 12.5D Case 2.0F rocksDamage = (p.MaxHP / 100) * 25D Case 4.0F rocksDamage = (p.MaxHP / 100) * 50D End Select BattleScreen.Battle.ReduceHP(CInt(rocksDamage), False, True, BattleScreen, "The Stealth Rocks hurt " & p.GetDisplayName() & "!", "stealthrocks") End If End If BattleScreen.Battle.TriggerAbilityEffect(BattleScreen, False) BattleScreen.Battle.TriggerItemEffect(BattleScreen, False) If .OppPokemon.Status = Pokemon.StatusProblems.Sleep Then .FieldEffects.OppSleepTurns = Core.Random.Next(1, 4) End If If BattleScreen.FieldEffects.OppHealingWish = True Then BattleScreen.FieldEffects.OppHealingWish = False If .OppPokemon.HP < .OppPokemon.MaxHP Or .OppPokemon.Status <> Pokemon.StatusProblems.None Then BattleScreen.Battle.GainHP(.OppPokemon.MaxHP - .OppPokemon.HP, False, False, BattleScreen, "The Healing Wish came true for " & .OppPokemon.GetDisplayName() & "!", "move:healingwish") BattleScreen.Battle.CureStatusProblem(False, False, BattleScreen, "", "move:healingwish") End If End If End With End Sub Public Overrides Sub Update(BV2Screen As BattleScreen) If TextReady = False Then UpdateText() Else delay -= 0.1F If delay <= 0.0F Then delay = 0.0F End If If delay = 0.0F And BV2Screen.IsCurrentScreen() = True Then UpdateChoose() End If End If End Sub Public Overrides Sub Draw(BV2Screen As BattleScreen) If Me._ready = False Then DrawText(BV2Screen) If TextReady = True Then DrawChoose() End If End If End Sub Public Overrides ReadOnly Property IsReady As Boolean Get Return Me._ready End Get End Property End Class End Namespace