Namespace BattleSystem.Moves.Normal Public Class TailWhip Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 39 Me.OriginalPP = 30 Me.CurrentPP = 30 Me.MaxPP = 30 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = Localization.GetString("move_name_" & Me.ID,"Tail Whip") Me.Description = "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.AllAdjacentFoes Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.LowerDefense Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Defense", 1, "", "move:tailwhip") If b = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip) MoveAnimation.AnimationTurnNPC(2, 0, 0, 1, -1, 0.35) MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\TailWhip", 1, 0) MoveAnimation.AnimationOscillateMove(Nothing, False, New Vector3(0, 0, -0.075), 0.035, True, 3, 1, 0, 0, New Vector3(0, 0, 1)) MoveAnimation.AnimationTurnNPC(2, 5, 0.5, 3, 1, 0.35) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace