Namespace BattleSystem.Moves.Fire Public Class SacredFire Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fire) Me.ID = 221 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 100 Me.Accuracy = 95 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Beauty Me.Name = "Sacred Fire" Me.Description = "The target is razed with a mystical fire of great intensity. It may also leave the target with a burn." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Burn EffectChances.Add(50) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim chance As Integer = GetEffectChance(0, own, BattleScreen) If Core.Random.Next(0, 100) < chance Then BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:sacredfire") End If End Sub End Class End Namespace