version=2 @storage.clear @storage.set(integer,crackID,*20+)>) :if:)>=True @sound.play(ice_break) @level.wait(20) @player.warp(dungeon\2\4.dat,~,3.1,~) @level.update @player.setmovement(0,-3,0) @player.move(1) @sound.play(destroy) :end :endif @sound.play(ice_crack) @entity.setvisible(,1) @register.unregister(dungeonuncrackfloor) @register.register(dungeoncrackedice) :if:=False @register.register(dungeoncrackedicecount,int,0) :endif @register.change(dungeoncrackedicecount,+1) :if:=100 @entity.remove(140) @sound.play(destroy) :endif :if:=9,0,-2 @entity.remove(140) :endif :end