{"Level"{LEV[{"Name"{str[S.S. Aqua]}}{"MusicLoop"{str[ssaqua]}}{"CurrentRegion"{str[Johto,Kanto]}}]}} {"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}} {"Floor"{ENT[{"Size"{intArr[8,8]}}{"Position"{intArr[0,0,0]}}{"TexturePath"{str[House2]}}{"Texture"{rec[96,112,16,16]}}]}} Walls: {"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[1,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[5,0.5,7]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[ssaqua\olivine\main.dat,17,0.1,6,2]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[10,10]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[-1,0.5,-1]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[2,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,0.5,7]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[5,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0.5,7]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Size"{intArr[8,8]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[0,2,0]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[96,112,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[olivine\dock.dat,0,0.1,14,0]}}{"Rotation"{int[0]}}]}} Furniture: Bed: {"Entity"{ENT[{"Scale"{sngArr[1,0.375,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,-0.325,5.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[16,112,16,16][104,80,16,8][0,112,16,16]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[1]}}{"AdditionalValue"{str[ssaqua\olivine\bed]}}{"Rotation"{int[0]}}]}} {"Entity"{ENT[{"Scale"{sngArr[1,0.75,0.1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,-0.125,6.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[0,112,16,16][104,80,1,7]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Table: 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{"Entity"{ENT[{"Scale"{sngArr[1,0.5,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[4.5,-0.25,1.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[72,80,16,48][104,80,16,8]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Chair: {"Entity"{ENT[{"Scale"{sngArr[0.5,1,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[3,0.21,2]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[80,64,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"Entity"{ENT[{"Scale"{sngArr[0.3,0.2,0.3]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[3,-0.4,2]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[96,72,14,7]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,-1,-1]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"Entity"{ENT[{"Scale"{sngArr[0.6,0.6,0.6]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[0,-0.25,0]}}{"TexturePath"{str[Lab]}}{"Textures"{recArr[[16,0,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"NPC"{NPC[{"Position"{sngArr[3,0,4]}}{"TextureID"{str[13]}}{"ID"{int[0]}}{"Name"{str[Rival]}}{"Action"{int[2]}}{"AdditionalValue"{str[4|trainer\ssaqua\olivine\002]}}{"Rotation"{int[0]}}{"Movement"{str[Looking]}}{"MoveRectangles"{recArr[]}}]}} {"NPC"{NPC[{"Position"{sngArr[6,0,2]}}{"TextureID"{str[23]}}{"ID"{int[1]}}{"Name"{str[Rival]}}{"Action"{int[2]}}{"AdditionalValue"{str[4|trainer\ssaqua\olivine\003]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}