Public Class MapScreen Inherits Screen Public Const RasterSize As Integer = 32 Public Shared mapOffsetX As Integer = 100 Public Shared mapOffsetY As Integer = 40 Const MapMoveSpeed As Integer = 3 Dim flag() As Object = {} Dim regions As New List(Of String) Dim regionPointer As Integer = 0 Dim currentRegion As String = "" Dim cities As New List(Of City) Dim routes As New List(Of Route) Dim places As New List(Of Place) Dim RoamingPoke As New List(Of Roaming) Dim objectsTexture As Texture2D Dim mapTexture As Texture2D Dim texture As Texture2D Dim hoverText As String = "" Dim pokehoverText As String = "" Dim drawObjects(3) As Boolean Dim backgroundOffset As Single = 0.0F Dim CursorPosition As New Vector2(0) Dim lastMousePosition As Vector2 Public Sub New(ByVal currentScreen As Screen, ByVal regions As List(Of String), ByVal startIndex As Integer, ByVal flag() As Object) Me.Identification = Identifications.MapScreen Me.PreScreen = currentScreen Me.flag = flag Me.currentRegion = regions(startIndex) Me.regions = regions Me.regionPointer = startIndex Me.drawObjects = Player.Temp.MapSwitch Me.MouseVisible = False Me.objectsTexture = TextureManager.GetTexture("GUI\Map\map_objects") LoadMapTexture() Me.texture = TextureManager.GetTexture("GUI\Menus\General") Me.FillMap() Dim v As Vector2 = GetPlayerPosition() If v.X <> 0 Or v.Y <> 0 Then Me.CursorPosition = Me.GetPlayerPosition() + New Vector2(mapOffsetX, mapOffsetY) Else Me.CursorPosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) End If Me.lastMousePosition = Me.CursorPosition Mouse.SetPosition(CInt(CursorPosition.X), CInt(CursorPosition.Y)) End Sub Public Sub New(ByVal currentScreen As Screen, ByVal startRegion As String, ByVal flag() As Object) Me.New(currentScreen, {startRegion}.ToList(), 0, flag) End Sub Private Sub LoadMapTexture() Me.mapTexture = TextureManager.GetTexture("GUI\Map\" & Me.currentRegion & "_map") End Sub Private Sub ResetScreen() mapOffsetX = 100 mapOffsetY = 40 For i = 0 To 3 Me.drawObjects(i) = True Next End Sub Private Sub FillMap() mapOffsetX = 100 mapOffsetY = 40 Me.routes.Clear() Me.places.Clear() Me.cities.Clear() Me.RoamingPoke.Clear() Dim TempPoke As New List(Of Roaming) Dim RoamingPokeName As New List(Of String) Dim path As String = GameModeManager.GetScriptPath("worldmap\" & Me.currentRegion & ".dat") Security.FileValidation.CheckFileValid(path, False, "MapScreen.vb") Dim InputData() As String = System.IO.File.ReadAllLines(path) For Each line As String In InputData If line <> "" And line.StartsWith("{""") = True Then Dim Tags As New Dictionary(Of String, String) Dim Data() As String = line.Split(CChar("}")) For Each Tag As String In Data If Tag.Contains("{") = True And Tag.Contains("[") = True Then Dim TagName As String = Tag.Remove(0, 2) TagName = TagName.Remove(TagName.IndexOf("""")) Dim TagContent As String = Tag.Remove(0, Tag.IndexOf("[") + 1) TagContent = TagContent.Remove(TagContent.IndexOf("]")) Tags.Add(TagName.ToLower(), TagContent) End If Next Select Case Tags("placetype").ToLower() Case "city" Dim Name As String = Tags("name") Dim MapFiles() As String = Tags("mapfiles").Split(CChar(",")) Dim PositionList As List(Of String) = Tags("position").Split(CChar(",")).ToList() Dim Size As String = Tags("size") Dim CitySize As City.CitySize = City.CitySize.Small Select Case Size.ToLower() Case "small", "0" CitySize = City.CitySize.Small Case "vertical", "1" CitySize = City.CitySize.Vertical Case "horizontal", "2" CitySize = City.CitySize.Horizontal Case "big", "3" CitySize = City.CitySize.Big Case "large", "4" CitySize = City.CitySize.Large End Select If Tags.ContainsKey("flyto") = True Then Dim FlyTo As New List(Of String) FlyTo = Tags("flyto").Split(CChar(",")).ToList() cities.Add(New City(Name, MapFiles, CInt(PositionList(0)), CInt(PositionList(1)), CitySize, FlyTo(0), New Vector3(CSng(FlyTo(1)), CSng(FlyTo(2)), CSng(FlyTo(3))))) Else cities.Add(New City(Name, MapFiles, CInt(PositionList(0)), CInt(PositionList(1)), CitySize, "", Nothing)) End If Case "route" Dim Name As String = Tags("name") Dim MapFiles() As String = Tags("mapfiles").Split(CChar(",")) Dim PositionList As List(Of String) = Tags("position").Split(CChar(",")).ToList() Dim RouteDirection As Route.RouteDirections = Route.RouteDirections.Horizontal Select Case Tags("direction").ToLower() Case "horizontal", "0" RouteDirection = Route.RouteDirections.Horizontal Case "vertical", "1" RouteDirection = Route.RouteDirections.Vertical Case "horizontalendright", "2" RouteDirection = Route.RouteDirections.HorizontalEndRight Case "horizontalendleft", "3" RouteDirection = Route.RouteDirections.HorizontalEndLeft Case "verticalendup", "4" RouteDirection = Route.RouteDirections.VerticalEndUp Case "verticalenddown", "5" RouteDirection = Route.RouteDirections.VerticalEndDown Case "curvedownright", "6" RouteDirection = Route.RouteDirections.CurveDownRight Case "curvedownleft", "7" RouteDirection = Route.RouteDirections.CurveDownLeft Case "curveupleft", "8" RouteDirection = Route.RouteDirections.CurveUpLeft Case "curveupright", "9" RouteDirection = Route.RouteDirections.CurveUpRight Case "tup", "10" RouteDirection = Route.RouteDirections.TUp Case "tdown", "13" RouteDirection = Route.RouteDirections.TDown Case "tleft", "14" RouteDirection = Route.RouteDirections.TLeft Case "tright", "15" RouteDirection = Route.RouteDirections.TRight Case "horizontalconnection", "11" RouteDirection = Route.RouteDirections.HorizontalConnection Case "verticalconnection", "12" RouteDirection = Route.RouteDirections.VerticalConnection End Select Dim RouteType As Route.RouteTypes = Route.RouteTypes.Land Select Case Tags("routetype").ToLower() Case "land", "0" RouteType = Route.RouteTypes.Land Case "water", "1" RouteType = Route.RouteTypes.Water End Select If Tags.ContainsKey("flyto") = True Then Dim FlyTo As New List(Of String) FlyTo = Tags("flyto").Split(CChar(",")).ToList() routes.Add(New Route(Name, MapFiles, CInt(PositionList(0)), CInt(PositionList(1)), RouteDirection, RouteType, FlyTo(0), New Vector3(CSng(FlyTo(1)), CSng(FlyTo(2)), CSng(FlyTo(3))))) Else routes.Add(New Route(Name, MapFiles, CInt(PositionList(0)), CInt(PositionList(1)), RouteDirection, RouteType, "", Nothing)) End If Case "place" Dim Name As String = Tags("name") Dim MapFiles() As String = Tags("mapfiles").Split(CChar(",")) Dim PositionList As List(Of String) = Tags("position").Split(CChar(",")).ToList() Dim Size As String = Tags("size") Dim PlaceSize As Place.PlaceSizes = Place.PlaceSizes.Small Select Case Size.ToLower() Case "small", "0" PlaceSize = Place.PlaceSizes.Small Case "vertical", "1" PlaceSize = Place.PlaceSizes.Vertical Case "round", "2" PlaceSize = Place.PlaceSizes.Round Case "square", "3" PlaceSize = Place.PlaceSizes.Square Case "verticalbig", "4" PlaceSize = Place.PlaceSizes.VerticalBig Case "large", "5" PlaceSize = Place.PlaceSizes.Large End Select If Tags.ContainsKey("flyto") = True Then Dim FlyTo As New List(Of String) FlyTo = Tags("flyto").Split(CChar(",")).ToList() places.Add(New Place(Name, MapFiles, CInt(PositionList(0)), CInt(PositionList(1)), PlaceSize, FlyTo(0), New Vector3(CSng(FlyTo(1)), CSng(FlyTo(2)), CSng(FlyTo(3))))) Else places.Add(New Place(Name, MapFiles, CInt(PositionList(0)), CInt(PositionList(1)), PlaceSize, "", Nothing)) End If End Select If Not String.IsNullOrWhiteSpace(Core.Player.RoamingPokemonData) Then If Core.Player.RoamingPokemonData.Length > 0 AndAlso Core.Player.RoamingPokemonData.Contains("|") Then For Each Pokes As String In Core.Player.RoamingPokemonData.SplitAtNewline ' PokémonID,Level,regionID,startLevelFile,MusicLoop,PokemonData Dim TempData() As String = Pokes.Split("|") Dim MapFiles() As String = Tags("mapfiles").Split(",") Dim PokeCurrentLocation As String = TempData(3) If MapFiles.Contains(PokeCurrentLocation) Then TempPoke.Add(New Roaming(CInt(TempData(0)), CInt(Tags("position").Split(",")(0)), CInt(Tags("position").Split(",")(1)), Tags("name"))) End If If RoamingPokeName Is Nothing OrElse Not RoamingPokeName.Contains(Pokemon.GetPokemonByID(CInt(TempData(0))).GetName) Then RoamingPokeName.Add(Pokemon.GetPokemonByID(CInt(TempData(0))).GetName) End If Next End If End If End If Next If TempPoke.Count > 0 And RoamingPokeName.Count > 0 Then For Each Pokes As String In RoamingPokeName Dim MapObject As List(Of Roaming) = (From p As Roaming In TempPoke Where p.Name = Pokes Order By p.Distance Ascending).ToList() If MapObject IsNot Nothing AndAlso Not MapObject.Count = 0 Then RoamingPoke.Add(MapObject.ElementAt(MapObject(0).getSkipIndex)) End If Next End If End Sub Public Overrides Sub Update() If lastMousePosition <> New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) Then Me.CursorPosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) Me.lastMousePosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) End If If Controls.Dismiss() = True Then Player.Temp.MapSwitch = Me.drawObjects Core.SetScreen(New TransitionScreen(Me, Me.PreScreen, Color.Black, False)) End If If Controls.Up(False, True, False, True, True, True) = True Then CursorPosition.Y -= MapMoveSpeed * 2.0F Mouse.SetPosition(CInt(CursorPosition.X), CInt(CursorPosition.Y)) Me.lastMousePosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) End If If Controls.Down(False, True, False, True, True, True) = True Then CursorPosition.Y += MapMoveSpeed * 2.0F Mouse.SetPosition(CInt(CursorPosition.X), CInt(CursorPosition.Y)) Me.lastMousePosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) End If If Controls.Left(False, True, False, True, True, True) = True Then CursorPosition.X -= MapMoveSpeed * 2.0F Mouse.SetPosition(CInt(CursorPosition.X), CInt(CursorPosition.Y)) Me.lastMousePosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) End If If Controls.Right(False, True, False, True, True, True) = True Then CursorPosition.X += MapMoveSpeed * 2.0F Mouse.SetPosition(CInt(CursorPosition.X), CInt(CursorPosition.Y)) Me.lastMousePosition = New Vector2(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y) End If If New Rectangle(0, 0, 50, Core.windowSize.Height).Contains(New Point(CInt(CursorPosition.X), CInt(CursorPosition.Y))) = True Then mapOffsetX += MapMoveSpeed End If If New Rectangle(0, 0, Core.windowSize.Width, 50).Contains(New Point(CInt(CursorPosition.X), CInt(CursorPosition.Y))) = True Then mapOffsetY += MapMoveSpeed End If If New Rectangle(Core.windowSize.Width - 50, 0, 50, Core.windowSize.Height).Contains(New Point(CInt(CursorPosition.X), CInt(CursorPosition.Y))) = True Then mapOffsetX -= MapMoveSpeed End If If New Rectangle(0, Core.windowSize.Height - 50, Core.windowSize.Width, 50).Contains(New Point(CInt(CursorPosition.X), CInt(CursorPosition.Y))) = True Then mapOffsetY -= MapMoveSpeed End If Dim mapOffset As New Vector2(MapScreen.mapOffsetX, MapScreen.mapOffsetY) Dim cursorPoint As New Point(CInt(CursorPosition.X), CInt(CursorPosition.Y)) Me.hoverText = "" Me.pokehoverText = "" If hoverText = "" And pokehoverText = "" And drawObjects(3) = True Then For Each Poke As Roaming In RoamingPoke If Poke.getRectangle(mapOffset).Contains(cursorPoint) = True Then pokehoverText = Poke.Name hoverText = Poke.Location Exit For End If Next End If If hoverText = "" And pokehoverText = "" And drawObjects(2) = True Then For Each Place As Place In places If Place.getRectangle(mapOffset).Contains(cursorPoint) = True Then If Controls.Accept(True, True, True) = True Then Place.Click(flag) End If hoverText = Place.Name Exit For End If Next End If If hoverText = "" And pokehoverText = "" And drawObjects(0) = True Then For Each City As City In cities If City.getRectangle(mapOffset).Contains(cursorPoint) = True Then If Controls.Accept(True, True, True) = True Then City.Click(flag) End If hoverText = City.Name Exit For End If Next End If If hoverText = "" And pokehoverText = "" And drawObjects(1) = True Then For Each Route As Route In routes If Route.getRectangle(mapOffset).Contains(cursorPoint) = True Then If Controls.Accept(True, True, True) = True Then Route.Click(flag) End If hoverText = Route.Name End If Next End If backgroundOffset += 1.0F If backgroundOffset >= 64.0F Then backgroundOffset = 0.0F End If UpdateSwitch() Dim cPointer As Integer = Me.regionPointer If KeyBoardHandler.KeyPressed(Keys.LeftShift) = True Or ControllerHandler.ButtonPressed(Buttons.LeftTrigger) = True Then regionPointer -= 1 End If If KeyBoardHandler.KeyPressed(Keys.RightShift) = True Or ControllerHandler.ButtonPressed(Buttons.RightTrigger) = True Then regionPointer += 1 End If If regionPointer < 0 Then regionPointer = Me.regions.Count - 1 ElseIf regionPointer > Me.regions.Count - 1 Then regionPointer = 0 End If ' regionPointer = regionPointer.Clamp(0, Me.regions.Count - 1) If regionPointer <> cPointer Then Me.currentRegion = regions(regionPointer) LoadMapTexture() Me.FillMap() End If End Sub Private Sub UpdateSwitch() For i = 0 To 3 Dim r As New Rectangle(Core.windowSize.Width - 170, 100 + i * 30, 90, 30) If Controls.Accept(True, True, True) = True Then If r.Contains(New Point(CInt(MouseHandler.MousePosition.X), CInt(MouseHandler.MousePosition.Y))) = True Then Me.drawObjects(i) = Not Me.drawObjects(i) End If End If Next End Sub Public Overrides Sub Draw() Canvas.DrawRectangle(Core.windowSize, New Color(84, 198, 216)) For y = 0 To Core.windowSize.Height Step 64 Core.SpriteBatch.Draw(Me.texture, New Rectangle(Core.windowSize.Width - 128, y, 128, 64), New Rectangle(48, 0, 16, 16), Color.White) Next Core.SpriteBatch.Draw(Me.objectsTexture, New Rectangle(mapOffsetX + 15, mapOffsetY + 15, CInt(mapTexture.Width / 16) * MapScreen.RasterSize * 2, CInt(mapTexture.Height / 16) * MapScreen.RasterSize * 2), New Rectangle(96, 40, 16, 16), New Color(0, 0, 0, 100)) Dim mapOffset As New Vector2(MapScreen.mapOffsetX, MapScreen.mapOffsetY) For x = 0 To mapTexture.Width / 16 If x * 16 <= mapTexture.Width - 16 Then For y = 0 To mapTexture.Height / 16 If y * 16 <= mapTexture.Height - 16 Then Core.SpriteBatch.Draw(Me.mapTexture, New Rectangle(CInt(x * MapScreen.RasterSize * 2 + mapOffset.X), CInt(y * MapScreen.RasterSize * 2 + mapOffset.Y), MapScreen.RasterSize * 2, MapScreen.RasterSize * 2), New Rectangle(CInt(x * 16), CInt(y * 16), 16, 16), Color.White) End If Next End If Next If drawObjects(1) = True Then For Each Route As Route In routes Dim isSelected As Boolean = False If Route.ContainFiles.Contains(Level.LevelFile.ToLower()) = True Then isSelected = True End If Dim c As Color = Color.White If flag(0).ToString().ToLower() = "fly" And Route.CanFlyTo(flag) = False Then c = Color.Gray End If Core.SpriteBatch.Draw(Route.getTexture(objectsTexture, isSelected), Route.getRectangle(mapOffset), c) Next End If If drawObjects(0) = True Then For Each City As City In Me.cities Dim isSelected As Boolean = False If City.ContainFiles.Contains(Level.LevelFile.ToLower()) = True Then isSelected = True End If Dim c As Color = Color.White If flag(0).ToString().ToLower() = "fly" And City.CanFlyTo(flag) = False Then c = Color.Gray End If Core.SpriteBatch.Draw(City.getTexture(objectsTexture, isSelected), City.getRectangle(mapOffset), c) Next End If If drawObjects(2) = True Then For Each Place As Place In places Dim isSelected As Boolean = False If Place.ContainFiles.Contains(Level.LevelFile.ToLower()) = True Then isSelected = True End If Dim c As Color = Color.White If flag(0).ToString().ToLower() = "fly" And Place.CanFlyTo(flag) = False Then c = Color.Gray End If Core.SpriteBatch.Draw(Place.getTexture(objectsTexture, isSelected), Place.getRectangle(mapOffset), c) Next End If If drawObjects(3) = True Then For Each Pokes As Roaming In RoamingPoke Core.SpriteBatch.Draw(Pokes.getTexture(), Pokes.getRectangle(mapOffset), Color.White) Next End If If Me.hoverText <> "" And Me.pokehoverText <> "" Then Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("pokemon_name_" & Me.pokehoverText) & " at " & Localization.GetString("Places_" & Me.hoverText), New Vector2(Me.CursorPosition.X + 32, Me.CursorPosition.Y - 29), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("pokemon_name_" & Me.pokehoverText) & " at " & Localization.GetString("Places_" & Me.hoverText), New Vector2(Me.CursorPosition.X + 29, Me.CursorPosition.Y - 32), Color.White) ElseIf Me.hoverText <> "" And Me.pokehoverText = "" Then Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("Places_" & Me.hoverText), New Vector2(Me.CursorPosition.X + 32, Me.CursorPosition.Y - 29), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("Places_" & Me.hoverText), New Vector2(Me.CursorPosition.X + 29, Me.CursorPosition.Y - 32), Color.White) End If Dim regionString As String = Localization.GetString(Me.currentRegion(0).ToString().ToUpper() & Me.currentRegion.Remove(0, 1)) If Me.regions.Count > 1 Then regionString &= " (Press the Shift/Shoulder Buttons to switch between regions.)" End If Core.SpriteBatch.DrawString(FontManager.InGameFont, regionString, New Vector2(MapScreen.mapOffsetX + 3, MapScreen.mapOffsetY - 30), Color.Black) Core.SpriteBatch.DrawString(FontManager.InGameFont, regionString, New Vector2(MapScreen.mapOffsetX, MapScreen.mapOffsetY - 33), Color.White) DrawSwitch() DrawCursor() End Sub Private Sub DrawSwitch() ' Cities: Dim r As New Rectangle(104, 0, 12, 12) If drawObjects(0) = False Then r = New Rectangle(116, 0, 12, 12) End If Core.SpriteBatch.Draw(Me.objectsTexture, New Rectangle(Core.windowSize.Width - 170, 100, 24, 24), r, New Color(255, 255, 255, 220)) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_cities"), New Vector2(Core.windowSize.Width - 137, 103), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_cities"), New Vector2(Core.windowSize.Width - 140, 100), Color.White) ' Routes: r = New Rectangle(104, 12, 12, 12) If drawObjects(1) = False Then r = New Rectangle(116, 12, 12, 12) End If Core.SpriteBatch.Draw(Me.objectsTexture, New Rectangle(Core.windowSize.Width - 170, 130, 24, 24), r, New Color(255, 255, 255, 220)) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_routes"), New Vector2(Core.windowSize.Width - 137, 133), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_routes"), New Vector2(Core.windowSize.Width - 140, 130), Color.White) ' Places: r = New Rectangle(104, 24, 12, 12) If drawObjects(2) = False Then r = New Rectangle(116, 24, 12, 12) End If Core.SpriteBatch.Draw(Me.objectsTexture, New Rectangle(Core.windowSize.Width - 170, 160, 24, 24), r, New Color(255, 255, 255, 220)) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_places"), New Vector2(Core.windowSize.Width - 137, 163), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_places"), New Vector2(Core.windowSize.Width - 140, 160), Color.White) ' Roaming: r = New Rectangle(111, 64, 17, 16) If drawObjects(3) = False Then r = New Rectangle(111, 80, 17, 16) End If Core.SpriteBatch.Draw(Me.objectsTexture, New Rectangle(Core.windowSize.Width - 170, 190, 24, 24), r, New Color(255, 255, 255, 220)) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_roaming"), New Vector2(Core.windowSize.Width - 137, 193), Color.Black) Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("map_screen_roaming"), New Vector2(Core.windowSize.Width - 140, 190), Color.White) End Sub Private Sub DrawCursor() Dim t As Texture2D = TextureManager.GetTexture("GUI\Menus\General", New Rectangle(0, 0, 16, 16), "") Core.SpriteBatch.Draw(t, New Rectangle(CInt(CursorPosition.X), CInt(CursorPosition.Y) - 30, 32, 32), Color.White) End Sub Public Shared Sub UseFly(ByVal FlyToFile As String, ByVal FlyToPosition As Vector3, ByVal flag() As Object) Screen.Camera.PlannedMovement = New Vector3(0, 2, 0) Dim p As Pokemon = CType(flag(1), Pokemon) Dim skinName As String = Screen.Level.OwnPlayer.SkinName If Screen.Level.Surfing = True Then skinName = Core.Player.TempSurfSkin Screen.Level.Surfing = False Screen.Level.OverworldPokemon.Visible = False End If If Screen.Level.Riding = True Then skinName = Core.Player.TempRideSkin Screen.Level.Riding = False End If Dim isShiny As String = "N" If Not p Is Nothing Then If p.IsShiny = True Then isShiny = "S" End If End If Dim s As String = "version=2" & Environment.NewLine & "@text.show(" & p.GetDisplayName() & " used~Fly.)" & Environment.NewLine If CType(Screen.Camera, OverworldCamera).ThirdPerson = False Then s &= "@camera.activateThirdPerson" & Environment.NewLine End If s &= "@camera.setposition(0,0.9,3)" & Environment.NewLine & "@level.wait(30)" & Environment.NewLine & "@pokemon.cry(" & p.Number & ")" & Environment.NewLine & "@player.wearskin([POKEMON|" & isShiny & "]" & p.Number & PokemonForms.GetOverworldAddition(p) & ")" & Environment.NewLine & "@player.turnto(2)" & Environment.NewLine & "@player.move(2)" & Environment.NewLine & "@camera.fix" & Environment.NewLine & "@player.setmovement(0,2,3)" & Environment.NewLine & "@player.move(3)" & Environment.NewLine & "@screen.fadeout(10)" & Environment.NewLine & "@camera.defix" & Environment.NewLine & "@camera.reset" & Environment.NewLine & "@player.turnto(0)" & Environment.NewLine & "@player.warp(" & FlyToFile & "," & FlyToPosition.X.ToString().ReplaceDecSeparator() & "," & (FlyToPosition.Y - 4 + 0.1F).ToString().ReplaceDecSeparator() & "," & (FlyToPosition.Z + 6).ToString().ReplaceDecSeparator() & ",0)" & Environment.NewLine & "@camera.setyaw(0)" & Environment.NewLine & "@camera.setposition(0,-3.7,-4.5)" & Environment.NewLine & "@sound.play(Battle\Effects\effect_fly)" & Environment.NewLine & "@level.update" & Environment.NewLine & "@player.setmovement(0,-2,-3)" & Environment.NewLine & "@screen.fadein(10)" & Environment.NewLine & "@camera.fix" & Environment.NewLine & "@player.move(2)" & Environment.NewLine & "@camera.reset" & Environment.NewLine & "@camera.defix(1)" & Environment.NewLine & "@player.setmovement(0,-2,0)" & Environment.NewLine & "@player.move(2)" & Environment.NewLine & "@player.turnto(2)" & Environment.NewLine & "@player.wearskin(" & skinName & ")" & Environment.NewLine While Core.CurrentScreen.Identification <> Identifications.OverworldScreen If Core.CurrentScreen.PreScreen.Identification = Identifications.OverworldScreen Then Core.SetScreen(New TransitionScreen(Core.CurrentScreen, Core.CurrentScreen.PreScreen, Color.White, False)) Exit While Else Core.SetScreen(Core.CurrentScreen.PreScreen) End If End While If CType(Screen.Camera, OverworldCamera).ThirdPerson = False Then s &= "@camera.deactivatethirdperson" & Environment.NewLine End If s &= "@level.wait(1)" & Environment.NewLine & ":end" PlayerStatistics.Track("Fly used", 1) Core.Player.IsFlying = True CType(CType(Core.CurrentScreen, TransitionScreen).NewScreen, OverworldScreen).ActionScript.StartScript(s, 2, False) End Sub Private Function GetPlayerPosition() As Vector2 Dim v As Vector2 = New Vector2(0, 0) Dim r As New Rectangle(0, 0, 0, 0) Dim mapOffset As New Vector2(mapOffsetX, mapOffsetY) For Each City As City In Me.cities If City.ContainFiles.Contains(Level.LevelFile.ToLower()) = True Then v = City.getPosition() r = City.getRectangle(mapOffset) End If Next For Each Place As Place In Me.places If Place.ContainFiles.Contains(Level.LevelFile.ToLower()) = True Then v = Place.getPosition() r = Place.getRectangle(mapOffset) End If Next For Each Route As Route In Me.routes If Route.ContainFiles.Contains(Level.LevelFile.ToLower()) = True Then v = Route.getPosition() r = Route.getRectangle(mapOffset) End If Next Return (v + New Vector2(CInt(r.Width / 2), CInt(r.Height / 2))) End Function Public Class City Public Enum CitySize Small Vertical Horizontal Big Large End Enum Public Name As String = "???" Public ContainFiles As New List(Of String) Public PositionX As Integer = 0 Public PositionY As Integer = 0 Public FlyToFile As String = "" Public FlyToPosition As Vector3 = New Vector3(0) Public Size As CitySize = CitySize.Small Dim T As Texture2D = Nothing Public Sub New(ByVal Name As String, ByVal ContainFiles() As String, ByVal PositionX As Integer, ByVal PositionY As Integer, ByVal Size As CitySize, Optional ByVal FlyToFile As String = "", Optional ByVal FlyToPosition As Vector3 = Nothing) Me.Name = Name For Each file As String In ContainFiles Me.ContainFiles.Add(file.ToLower()) Next Me.PositionX = PositionX Me.PositionY = PositionY Me.Size = Size Me.FlyToFile = FlyToFile Me.FlyToPosition = FlyToPosition End Sub Public Function getPosition() As Vector2 Return New Vector2(Me.PositionX * MapScreen.RasterSize, Me.PositionY * MapScreen.RasterSize) End Function Public Function getRectangle(ByVal offset As Vector2) As Rectangle Dim sizeX As Integer = 0 Dim sizeY As Integer = 0 Select Case Me.Size Case CitySize.Small sizeX = 1 sizeY = 1 Case CitySize.Horizontal sizeX = 2 sizeY = 1 Case CitySize.Vertical sizeX = 1 sizeY = 2 Case CitySize.Big sizeX = 2 sizeY = 2 Case CitySize.Large sizeX = 3 sizeY = 2 End Select sizeX *= MapScreen.RasterSize sizeY *= MapScreen.RasterSize Return New Rectangle(CInt(Me.getPosition().X + offset.X), CInt(Me.getPosition().Y + offset.Y), sizeX, sizeY) End Function Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D If Me.T Is Nothing Or isSelected = True Then Dim r As Rectangle Dim modX As Integer = 0 If isSelected = True Then modX = 36 End If Select Case Me.Size Case CitySize.Small r = New Rectangle(0 + modX, 0, 12, 12) Case CitySize.Vertical r = New Rectangle(0 + modX, 12, 12, 24) Case CitySize.Horizontal r = New Rectangle(12 + modX, 0, 24, 12) Case CitySize.Big r = New Rectangle(12 + modX, 12, 24, 24) Case CitySize.Large r = New Rectangle(0 + modX, 36, 36, 24) End Select Me.T = TextureManager.GetTexture(FullTexture, r) End If Return Me.T End Function Public Sub Click(ByVal flag() As Object) Select Case flag(0).ToString().ToLower() Case "fly" If CanFlyTo(flag) Then MapScreen.UseFly(FlyToFile, FlyToPosition, flag) End If End Select End Sub Public Function CanFlyTo(ByVal flag() As Object) As Boolean If flag(0).ToString().ToLower() = "fly" Then If FlyToPosition <> Nothing And FlyToFile <> "" Then If Core.Player.VisitedMaps.Split(CChar(",")).Contains(FlyToFile) = True Or GameController.IS_DEBUG_ACTIVE = True Or Core.Player.SandBoxMode = True Then Return True End If End If End If Return False End Function End Class Public Class Route Public Enum RouteTypes Land Water End Enum Public Enum RouteDirections Horizontal Vertical HorizontalEndRight HorizontalEndLeft VerticalEndUp VerticalEndDown CurveDownRight CurveDownLeft CurveUpLeft CurveUpRight TUp TDown TRight TLeft HorizontalConnection VerticalConnection End Enum Public Name As String = "" Public PositionX As Integer = 0 Public PositionY As Integer = 0 Public ContainFiles As New List(Of String) Public FlyToFile As String = "" Public FlyToPosition As Vector3 = New Vector3(0) Public RouteDirection As RouteDirections = RouteDirections.Horizontal Public RouteType As RouteTypes = RouteTypes.Land Dim T As Texture2D = Nothing Public Sub New(ByVal Name As String, ByVal ContainFiles() As String, ByVal PositionX As Integer, ByVal PositionY As Integer, ByVal RouteDirection As RouteDirections, ByVal RouteType As RouteTypes, Optional ByVal FlyToFile As String = "", Optional ByVal FlyToPosition As Vector3 = Nothing) Me.Name = Name Me.PositionX = PositionX Me.PositionY = PositionY Me.RouteDirection = RouteDirection Me.RouteType = RouteType For Each file As String In ContainFiles Me.ContainFiles.Add(file.ToLower()) Next Me.FlyToFile = FlyToFile Me.FlyToPosition = FlyToPosition End Sub Public Function getPosition() As Vector2 Return New Vector2(Me.PositionX * MapScreen.RasterSize, Me.PositionY * MapScreen.RasterSize) End Function Public Function getRectangle(ByVal offset As Vector2) As Rectangle Dim sizeX As Single = 1.0F Dim sizeY As Single = 1.0F Select Case Me.RouteDirection Case RouteDirections.Horizontal sizeX = 1.25F sizeY = 0.75F Case RouteDirections.Vertical sizeX = 0.75F sizeY = 1.25F Case RouteDirections.CurveDownLeft, RouteDirections.CurveDownRight, RouteDirections.CurveUpLeft, RouteDirections.CurveUpRight, RouteDirections.TUp, RouteDirections.TDown, RouteDirections.TRight, RouteDirections.TLeft sizeX = 0.75F sizeY = 0.75F Case RouteDirections.HorizontalConnection sizeX = 1.0F sizeY = 0.75F Case RouteDirections.VerticalConnection sizeX = 0.75F sizeY = 1.0F Case RouteDirections.HorizontalEndRight, RouteDirections.HorizontalEndLeft, RouteDirections.VerticalEndDown, RouteDirections.VerticalEndUp sizeX = 0.75F sizeY = 0.75F End Select Dim PositionOffset As New Vector2(((1 - sizeX) * MapScreen.RasterSize) / 2, ((1 - sizeY) * MapScreen.RasterSize) / 2) If Me.RouteDirection = RouteDirections.HorizontalConnection Then PositionOffset.X += 0.5F * MapScreen.RasterSize End If If Me.RouteDirection = RouteDirections.VerticalConnection Then PositionOffset.Y += 0.5F * MapScreen.RasterSize End If sizeX *= MapScreen.RasterSize sizeY *= MapScreen.RasterSize Return New Rectangle(CInt(Me.getPosition().X + PositionOffset.X + offset.X), CInt(Me.getPosition().Y + PositionOffset.Y + offset.Y), CInt(sizeX), CInt(sizeY)) End Function Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D If Me.T Is Nothing Or isSelected = True Then Dim r As Rectangle Dim modX As Integer = 0 If Me.RouteType = RouteTypes.Water Then modX = 32 End If If isSelected = True Then modX = 64 End If Dim y As Integer = 64 Select Case Me.RouteDirection Case RouteDirections.Horizontal, RouteDirections.HorizontalConnection r = New Rectangle(0 + modX, 0 + y, 8, 8) Case RouteDirections.TUp r = New Rectangle(8 + modX, 0 + y, 8, 8) Case RouteDirections.TDown r = New Rectangle(8 + modX, 24 + y, 8, 8) Case RouteDirections.TRight r = New Rectangle(0 + modX, 24 + y, 8, 8) Case RouteDirections.TLeft r = New Rectangle(24 + modX, 16 + y, 8, 8) Case RouteDirections.Vertical, RouteDirections.VerticalConnection r = New Rectangle(16 + modX, 0 + y, 8, 8) Case RouteDirections.HorizontalEndRight r = New Rectangle(24 + modX, 0 + y, 8, 8) Case RouteDirections.CurveUpLeft r = New Rectangle(0 + modX, 8 + y, 8, 8) Case RouteDirections.CurveDownRight r = New Rectangle(8 + modX, 8 + y, 8, 8) Case RouteDirections.CurveUpRight r = New Rectangle(16 + modX, 8 + y, 8, 8) Case RouteDirections.CurveDownLeft r = New Rectangle(24 + modX, 8 + y, 8, 8) Case RouteDirections.HorizontalEndLeft r = New Rectangle(0 + modX, 16 + y, 8, 8) Case RouteDirections.VerticalEndDown r = New Rectangle(8 + modX, 16 + y, 8, 8) Case RouteDirections.VerticalEndUp r = New Rectangle(16 + modX, 16 + y, 8, 8) End Select Me.T = TextureManager.GetTexture(FullTexture, r) End If Return Me.T End Function Public Sub Click(ByVal flag() As Object) Select Case flag(0).ToString().ToLower() Case "fly" If CanFlyTo(flag) = True Then MapScreen.UseFly(FlyToFile, FlyToPosition, flag) End If End Select End Sub Public Function CanFlyTo(ByVal flag() As Object) As Boolean If flag(0).ToString().ToLower() = "fly" Then If FlyToPosition <> Nothing And FlyToFile <> "" Then If Core.Player.VisitedMaps.Split(CChar(",")).Contains(FlyToFile) = True Or GameController.IS_DEBUG_ACTIVE = True Or Core.Player.SandBoxMode = True Then Return True End If End If End If Return False End Function End Class Public Class Place Public Enum PlaceSizes Small Vertical Round Square VerticalBig Large End Enum Public Name As String = "???" Public ContainFiles As New List(Of String) Public PositionX As Integer Public PositionY As Integer Public PlaceSize As PlaceSizes Public FlyToFile As String = "" Public FlyToPosition As Vector3 = New Vector3(0) Dim T As Texture2D = Nothing Public Sub New(ByVal Name As String, ByVal ContainFiles() As String, ByVal PositionX As Integer, ByVal PositionY As Integer, ByVal PlaceSize As PlaceSizes, Optional ByVal FlyToFile As String = "", Optional ByVal FlyToPosition As Vector3 = Nothing) Me.Name = Name Me.PositionX = PositionX Me.PositionY = PositionY Me.PlaceSize = PlaceSize For Each file As String In ContainFiles Me.ContainFiles.Add(file.ToLower()) Next Me.FlyToFile = FlyToFile Me.FlyToPosition = FlyToPosition End Sub Public Function getPosition() As Vector2 Return New Vector2(Me.PositionX * MapScreen.RasterSize, Me.PositionY * MapScreen.RasterSize) End Function Public Function getRectangle(ByVal offset As Vector2) As Rectangle Dim sizeX As Single = 1.0F Dim sizeY As Single = 1.0F Select Case Me.PlaceSize Case PlaceSizes.Small sizeX = 1.0F sizeY = 1.0F Case PlaceSizes.Vertical sizeX = 1.0F sizeY = 2.0F Case PlaceSizes.Round sizeX = 1.5F sizeY = 1.5F Case PlaceSizes.Square sizeX = 2.0F sizeY = 2.0F Case PlaceSizes.VerticalBig sizeX = 1.5F sizeY = 2.5F Case PlaceSizes.Large sizeX = 3.5F sizeY = 2.5F End Select Dim PositionOffset As New Vector2(((1 - sizeX) * MapScreen.RasterSize) / 2, ((1 - sizeY) * MapScreen.RasterSize) / 2) If Me.PlaceSize = PlaceSizes.Vertical Then PositionOffset.Y += 0.5F * MapScreen.RasterSize End If sizeX *= MapScreen.RasterSize sizeY *= MapScreen.RasterSize Return New Rectangle(CInt(Me.getPosition().X + PositionOffset.X + offset.X), CInt(Me.getPosition().Y + PositionOffset.Y + offset.Y), CInt(sizeX), CInt(sizeY)) End Function Public Function getTexture(ByVal FullTexture As Texture2D, ByVal isSelected As Boolean) As Texture2D If Me.T Is Nothing Or isSelected = True Then Dim r As Rectangle Dim modX As Integer = 0 If isSelected = True Then modX = 56 End If Dim y As Integer = 96 Select Case Me.PlaceSize Case PlaceSizes.Small r = New Rectangle(12 + modX, 20 + y, 8, 8) Case PlaceSizes.Vertical r = New Rectangle(40 + modX, 16 + y, 8, 16) Case PlaceSizes.Round r = New Rectangle(0 + modX, 20 + y, 12, 12) Case PlaceSizes.Square r = New Rectangle(40 + modX, 0 + y, 16, 16) Case PlaceSizes.VerticalBig r = New Rectangle(0 + modX, 0 + y, 12, 20) Case PlaceSizes.Large r = New Rectangle(12 + modX, 0 + y, 28, 20) End Select Me.T = TextureManager.GetTexture(FullTexture, r) End If Return Me.T End Function Public Sub Click(ByVal flag() As Object) Select Case flag(0).ToString().ToLower() Case "fly" If CanFlyTo(flag) = True Then MapScreen.UseFly(FlyToFile, FlyToPosition, flag) End If End Select End Sub Public Function CanFlyTo(ByVal flag() As Object) As Boolean If flag(0).ToString().ToLower() = "fly" Then If FlyToPosition <> Nothing And FlyToFile <> "" Then If Core.Player.VisitedMaps.Split(CChar(",")).Contains(FlyToFile) = True Or GameController.IS_DEBUG_ACTIVE = True Or Core.Player.SandBoxMode = True Then Return True End If End If End If Return False End Function End Class Public Class Roaming Public ID As Integer Public Name As String Public Location As String Public PositionX As Integer Public PositionY As Integer Public Distance As Double Dim T As Texture2D = Nothing Public Sub New(ByVal ID As Integer, ByVal PositionX As Integer, ByVal PositionY As Integer, ByVal Location As String) Me.ID = ID Me.Name = Pokemon.GetPokemonByID(ID).GetName Me.PositionX = PositionX Me.PositionY = PositionY Me.Location = Location Me.Distance = Math.Pow(Math.Pow(PositionX, 2) + Math.Pow(PositionY, 2), 0.5) End Sub Public Function getPosition() As Vector2 Return New Vector2(Me.PositionX * MapScreen.RasterSize, Me.PositionY * MapScreen.RasterSize) End Function Public Function getRectangle(ByVal offset As Vector2) As Rectangle Dim sizeX As Integer = 1 Dim sizeY As Integer = 1 sizeX *= MapScreen.RasterSize sizeY *= MapScreen.RasterSize Return New Rectangle(CInt(Me.getPosition().X + offset.X), CInt(Me.getPosition().Y + offset.Y), sizeX, sizeY) End Function Public Function getTexture() As Texture2D Dim Texture As Texture2D = TextureManager.GetTexture("GUI\PokemonMenu") Dim IndexX As Integer = 0 Dim IndexY As Integer = 0 Dim SizeX As Integer = 32 Dim SizeY As Integer = 32 IndexY = CInt(Math.Floor(ID / 33)) IndexX = (ID - (IndexY * 32)) - 1 T = TextureManager.GetTexture(Texture, New Rectangle(IndexX * 32, IndexY * 32, SizeX, SizeY)) Return T End Function Public Function getSkipIndex() As Integer Select Case Location Case "Route 31", "Route 37", "Route 42" Return 0 Case "Route 29", "Route 30", "Route 33", "Route 34", "Route 35", "Route 36", "Route 38", "Route 39", "Route 44" Return 1 Case "Route 32", "Route 45" Return 2 Case Else Return 0 End Select End Function End Class End Class