Namespace BattleSystem.Moves.Electric Public Class VoltTackle Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Electric) Me.ID = 344 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 120 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = "Volt Tackle" Me.Description = "The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = True Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Recoil Me.AIField3 = AIField.CanParalyse Me.EffectChances.Add(10) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim chance As Integer = GetEffectChance(0, own, BattleScreen) If Core.Random.Next(0, 100) < chance Then BattleScreen.Battle.InflictParalysis(Not own, own, BattleScreen, "", "move:volttackle") End If End Sub Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen) Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage If own = False Then lastDamage = BattleScreen.FieldEffects.OppLastDamage End If Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 2)) If recoilDamage <= 0 Then recoilDamage = 1 End If BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:volttackle") End Sub End Class End Namespace