Public Class Shedinja ''' ''' Generates a new Shedinja based on the Nincada that evolved into Ninjask. ''' Public Shared Function GenerateNew(ByVal Ninjask As Pokemon) As Pokemon Dim p As Pokemon = Pokemon.GetPokemonByID(292) p.Generate(20, True) 'Set attacks from Nincada p.Attacks.Clear() For Each a As BattleSystem.Attack In Ninjask.Attacks p.Attacks.Add(BattleSystem.Attack.GetAttackByID(a.ID)) Next 'Set IVs and EVs: p.EVHP = Ninjask.EVHP p.EVAttack = Ninjask.EVAttack p.EVDefense = Ninjask.EVDefense p.EVSpAttack = Ninjask.EVSpAttack p.EVSpDefense = Ninjask.EVSpDefense p.EVSpeed = Ninjask.EVSpeed p.IVHP = Ninjask.IVHP p.IVAttack = Ninjask.IVAttack p.IVDefense = Ninjask.IVDefense p.IVSpAttack = Ninjask.IVSpAttack p.IVSpDefense = Ninjask.IVSpDefense p.IVSpeed = Ninjask.IVSpeed 'Set base infos: p.OT = Ninjask.OT p.CatchTrainerName = Ninjask.CatchTrainerName p.CatchMethod = "appeared at" p.CatchLocation = Screen.Level.MapName p.IsShiny = Ninjask.IsShiny p.Nature = Ninjask.Nature Return p End Function ''' ''' Checks if the Pokémon that just evolved can additionally spawn a Shedinja. ''' Public Shared Function CanEvolveInto(ByVal EvolvedPokemon As Pokemon, ByVal Trigger As EvolutionCondition.EvolutionTrigger) As Boolean If EvolvedPokemon.Number = 291 And Trigger = EvolutionCondition.EvolutionTrigger.LevelUp Then If Core.Player.Pokemons.Count < 6 Then If Core.Player.Inventory.GetItemAmount(5) > 0 Then Return True End If End If End If Return False End Function End Class