version=2 :if:=false :then @register.register(mom_start) @sound.play(Emote_Exclamation,0) @music.play(Mom) @entity.showmessagebulb(1|7|0.815|2) @npc.turn(0,3) @npc.setmovey(0,-0.115,0) @npc.move(0,1) @npc.turn(0,0) @npc.move(0,1) @text.show(Oh, ...! Our~neighbor, Prof. Elm,~was looking for you.*He said he wanted~you to do something~for him.*Oh! I almost forgot!~Your Pokémon Gear~is back from the~repair shop.*Here you go!) @sound.play(success_small,1) @player.receivepokegear @text.show( received~Pokégear.) @text.show(Pokémon Gear, or just~Pokégear.*It's essential if you~want to be a good trainer.*By the way, do you~know how to use~the Phone?) @options.show(Yes,No) :when:Yes @text.show(I'm sure you know~that you can open it~by pressing Q.*Phone numbers are~stored in memory.*Just choose a name~you want to call.*Gee, isn't that~convenient?) :when:No @text.show(Don't you just~turn the Pokégear~on by pressing Q~and switch over to Phone?*Phone numbers are~stored in memory.*Just choose a name~you want to call.*Gee, isn't that~convenient?) :endwhen @text.show(Also, here is my number!) @register.register(phone_contact_000) @sound.play(Receive_PhoneNumber,1) @text.show(~received Mom's number.) @register.register(mom_getpokegear) @npc.turn(0,2) @npc.move(0,1) @npc.turn(0,1) @npc.setmovey(0,0.115,0) @npc.move(0,1) @music.play(BarkTown) @register.register(mom_wait) :endif :end