version=2 :if:=False @Music.play(trainer_encounter) @Player.turnto(1) @npc.Move(1,2) @battle.starttrainer(cianwood_gym\001) @Music.play(trainer_encounter) @Player.turnto(3) @npc.Move(2,1) @battle.starttrainer(cianwood_gym\002) @Music.play(gym) :endif :end