version=2 :if:=true :then @text.show(The door is open.) :end :endif @text.show(The door is locked.) :if:>0 :then @Text.show(Use the Basement Key?) @Options.show(Yes,No) :when:Yes @entity.warp(10,16,0,5) @entity.setcollision(11,0) @level.update @register.register(underground_dooropen) @sound.play(shutter) @text.show(The door is open.) :when:No :endwhen :endif :end