Namespace BattleSystem.Moves.Ghost Public Class ShadowForce Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ghost) Me.ID = 467 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 120 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = Localization.GetString("move_name_" & Me.ID,"Shadow Force") Me.Description = "The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesOwnFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True Me.UseAccEvasion = True Me.CanHitUnderwater = False Me.CanHitUnderground = False Me.CanHitInMidAir = False '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim shadowforce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter If own = False Then shadowforce = BattleScreen.FieldEffects.OppShadowForceCounter End If If shadowforce = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim shadowforce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter If Own = False Then shadowforce = BattleScreen.FieldEffects.OppShadowForceCounter End If If shadowforce = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim shadowforceCounter As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter If Own = False Then shadowforceCounter = BattleScreen.FieldEffects.OppShadowForceCounter End If Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If Dim hasToCharge As Boolean = True If Not p.Item Is Nothing Then If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Shadow Force!", "move:shadowforce") = True Then hasToCharge = False End If End If End If If shadowforceCounter = 0 And hasToCharge = True Then If Own = True Then BattleScreen.FieldEffects.OwnShadowForceCounter = 1 Else BattleScreen.FieldEffects.OppShadowForceCounter = 1 End If BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " vanished instantly!")) Return True Else If Own = True Then BattleScreen.FieldEffects.OwnShadowForceCounter = 0 Else BattleScreen.FieldEffects.OppShadowForceCounter = 0 End If Return False End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnShadowForceCounter = 0 Else BattleScreen.FieldEffects.OppShadowForceCounter = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim ShadowForce As Integer = BattleScreen.FieldEffects.OwnShadowForceCounter If own = False Then ShadowForce = BattleScreen.FieldEffects.OppShadowForceCounter End If If ShadowForce = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnShadowForceCounter = 0 Else BattleScreen.FieldEffects.OppShadowForceCounter = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim op As Pokemon = BattleScreen.OppPokemon If own = True Then If BattleScreen.FieldEffects.OppDetectCounter > 0 OrElse BattleScreen.FieldEffects.OppProtectCounter > 0 OrElse BattleScreen.FieldEffects.OppKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OppCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OppMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OppWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OppQuickGuardCounter > 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject("Shadow Force lifted " & op.GetDisplayName() & "'s protection!")) End If BattleScreen.FieldEffects.OppDetectCounter = 0 BattleScreen.FieldEffects.OppProtectCounter = 0 BattleScreen.FieldEffects.OppKingsShieldCounter = 0 BattleScreen.FieldEffects.OppSpikyShieldCounter = 0 BattleScreen.FieldEffects.OppBanefulBunkerCounter = 0 BattleScreen.FieldEffects.OppCraftyShieldCounter = 0 BattleScreen.FieldEffects.OppMatBlockCounter = 0 BattleScreen.FieldEffects.OppWideGuardCounter = 0 BattleScreen.FieldEffects.OppQuickGuardCounter = 0 Else op = BattleScreen.OwnPokemon If BattleScreen.FieldEffects.OwnDetectCounter > 0 OrElse BattleScreen.FieldEffects.OwnProtectCounter > 0 OrElse BattleScreen.FieldEffects.OwnKingsShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnSpikyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnBanefulBunkerCounter > 0 OrElse BattleScreen.FieldEffects.OwnCraftyShieldCounter > 0 OrElse BattleScreen.FieldEffects.OwnMatBlockCounter > 0 OrElse BattleScreen.FieldEffects.OwnWideGuardCounter > 0 OrElse BattleScreen.FieldEffects.OwnQuickGuardCounter > 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject("Shadow Force lifted " & op.GetDisplayName() & "'s protection!")) End If BattleScreen.FieldEffects.OwnDetectCounter = 0 BattleScreen.FieldEffects.OwnProtectCounter = 0 BattleScreen.FieldEffects.OwnKingsShieldCounter = 0 BattleScreen.FieldEffects.OwnSpikyShieldCounter = 0 BattleScreen.FieldEffects.OwnBanefulBunkerCounter = 0 BattleScreen.FieldEffects.OwnCraftyShieldCounter = 0 BattleScreen.FieldEffects.OwnMatBlockCounter = 0 BattleScreen.FieldEffects.OwnWideGuardCounter = 0 BattleScreen.FieldEffects.OwnQuickGuardCounter = 0 End If End Sub End Class End Namespace