Namespace BattleSystem.Moves.Water Public Class WaterGun Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Water) Me.ID = 55 Me.OriginalPP = 25 Me.CurrentPP = 25 Me.MaxPP = 25 Me.Power = 40 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Cute Me.Name = "Water Gun" Me.Description = "The target is blasted with a forceful shot of water." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub End Class End Namespace