Namespace BattleSystem.Moves.Grass Public Class SolarBeam Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Grass) Me.ID = 76 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 120 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Cool Me.Name = Localization.GetString("move_name_" & Me.ID,"Solar Beam") Me.Description = "A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim SolarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam If own = False Then SolarBeam = BattleScreen.FieldEffects.OppSolarBeam End If If SolarBeam = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim SolarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam If Own = False Then SolarBeam = BattleScreen.FieldEffects.OppSolarBeam End If If SolarBeam = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If Dim hasToCharge As Boolean = True Dim beam As Integer = BattleScreen.FieldEffects.OwnSolarBeam If Own = False Then beam = BattleScreen.FieldEffects.OppSolarBeam End If If beam = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " absorbed sunlight!")) Else hasToCharge = False End If If hasToCharge = True Then If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then hasToCharge = False Else If Not p.Item Is Nothing Then If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Solar Beam!", "move:solarbeam") = True Then hasToCharge = False End If End If End If End If End If If hasToCharge = True Then If Own = True Then BattleScreen.FieldEffects.OwnSolarBeam = 1 Else BattleScreen.FieldEffects.OppSolarBeam = 1 End If Return True Else If Own = True Then BattleScreen.FieldEffects.OwnSolarBeam = 0 Else BattleScreen.FieldEffects.OppSolarBeam = 0 End If Return False End If End Function Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then Return CInt(Me.Power / 2) Else Return Me.Power End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSolarBeam = 0 Else BattleScreen.FieldEffects.OppSolarBeam = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim solarBeam As Integer = BattleScreen.FieldEffects.OwnSolarBeam If own = False Then solarBeam = BattleScreen.FieldEffects.OppSolarBeam End If If solarBeam = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSolarBeam = 0 Else BattleScreen.FieldEffects.OppSolarBeam = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub End Class End Namespace