Namespace BattleSystem Public Class ConfusionAttack Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Blank) Me.ID = 0 Me.OriginalPP = 1 Me.CurrentPP = 1 Me.MaxPP = 1 Me.Power = 40 Me.Accuracy = -1 Me.ContestCategory = ContestCategories.Tough Me.Name = "ConfusionAttack" Me.Description = "Hits to the face." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = False Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.IsHealingMove = False Me.RemovesFrozen = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.ImmunityAffected = True Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.HasSecondaryEffect = False Me.IsAffectedBySubstitute = False '#End End Sub End Class End Namespace