Namespace Items.Vitamins Public Class Iron Inherits VitaminItem Public Overrides ReadOnly Property Description As String = "A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon." Public Sub New() _textureRectangle = New Rectangle(96, 24, 24, 24) End Sub Public Overrides Function UseOnPokemon(PokeIndex As Integer) As Boolean Dim p As Pokemon = Core.Player.Pokemons(PokeIndex) If CanUseVitamin(p.EVDefense, p) = True Then p.EVDefense += 10 p.ChangeFriendShip(Pokemon.FriendShipCauses.Vitamin) SoundManager.PlaySound("single_heal", False) Screen.TextBox.Show("Raised " & p.GetDisplayName() & "'s~Defense.", {}, False, False) PlayerStatistics.Track("[25]Vitamins used", 1) p.CalculateStats() RemoveItem() Return True Else Screen.TextBox.Show("Cannot raise~" & p.GetDisplayName() & "'s Defense.", {}, False, False) Return False End If End Function End Class End Namespace