Namespace BattleSystem.Moves.Dragon Public Class DragonDance Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Dragon) Me.ID = 349 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cool Me.Name = "Dragon Dance" Me.Description = "The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = False Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.RaiseAttack Me.AIField2 = AIField.RaiseSpeed End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:dragondance") BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 1, "", "move:dragondance") End Sub End Class End Namespace