Namespace BattleSystem.Moves.Fighting Public Class FocusPunch Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 264 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 150 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = "Focus Punch" Me.Description = "The user focuses its mind before launching a punch. It will fail if the user is hit before it is used." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = -3 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean If Own = True Then If BattleScreen.FieldEffects.OwnPokemonDamagedThisTurn = True Then BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.OwnPokemon.GetDisplayName() & " lost its focus and couldn't move!")) Return True Else Return False End If Else If BattleScreen.FieldEffects.OppPokemonDamagedThisTurn = True Then BattleScreen.BattleQuery.Add(New TextQueryObject(BattleScreen.OppPokemon.GetDisplayName() & " lost its focus and couldn't move!")) Return True Else Return False End If End If End Function End Class End Namespace