Namespace BattleSystem.Moves.Fighting Public Class VacuumWave Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 410 Me.OriginalPP = 30 Me.CurrentPP = 30 Me.MaxPP = 30 Me.Power = 40 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Cool Me.Name = "Vacuum Wave" Me.Description = "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 1 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.HighPriority End Sub End Class End Namespace