Namespace BattleSystem.Moves.Normal Public Class PainSplit Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 220 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Smart Me.Name = "Pain Split" Me.Description = "The user adds its HP to the target's HP, then equally shares the combined HP with the target." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim totalHP As Integer = p.HP + op.HP Dim newHP As Integer = CInt(Math.Ceiling(totalHP / 2)) Dim failed As Boolean = True If p.HP < newHP Then BattleScreen.Battle.GainHP(newHP - p.HP, own, own, BattleScreen, "", "move:painsplit") failed = False ElseIf p.HP > newHP Then BattleScreen.Battle.ReduceHP(p.HP - newHP, own, own, BattleScreen, "", "move:painsplit") failed = False End If If op.HP < newHP Then BattleScreen.Battle.GainHP(newHP - op.HP, Not own, own, BattleScreen, "", "move:painsplit") failed = False ElseIf op.HP > newHP Then BattleScreen.Battle.ReduceHP(op.HP - newHP, Not own, own, BattleScreen, "", "move:painsplit") failed = False End If If failed = False Then BattleScreen.BattleQuery.Add(New TextQueryObject("The battlers shared their pain.")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace