Namespace BattleSystem.Moves.Rock Public Class HeadSmash Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Rock) Me.ID = 457 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 150 Me.Accuracy = 80 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = "Head Smash" Me.Description = "The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = True Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Recoil End Sub Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen) Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage If own = False Then lastDamage = BattleScreen.FieldEffects.OppLastDamage End If Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 2)) If recoilDamage <= 0 Then recoilDamage = 1 End If BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:headsmash") End Sub End Class End Namespace