Namespace BattleSystem.Moves.Dark Public Class Flatter Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Dark) Me.ID = 260 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Smart Me.Name = "Flatter" Me.Description = "Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Confusion Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim fail As Boolean = True If BattleScreen.Battle.RaiseStat(Not own, own, BattleScreen, "Special Attack", 1, "", "move:flatter") = True Then fail = False End If If BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:flatter") = True Then fail = False End If If fail = True Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace