Namespace BattleSystem.Moves.Fairy Public Class SweetKiss Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fairy) Me.ID = 186 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 75 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = "Sweet Kiss" Me.Description = "The user kisses the target with a sweet, angelic cuteness that causes confusion." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Sleep Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) If BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:sweetkiss") = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace