Namespace BattleSystem.Moves.Grass Public Class GrassKnot Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Grass) Me.ID = 447 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Cute Me.Name = "Grass Knot" Me.Description = "The user snares the target with grass and trips it. The heavier the target, the greater the move's power." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim weight As Single = BattleScreen.FieldEffects.GetPokemonWeight(Not own, BattleScreen) If weight <= 9.9F Then Return 20 ElseIf weight > 9.9F And weight <= 24.9F Then Return 40 ElseIf weight > 24.9F And weight <= 49.9F Then Return 60 ElseIf weight > 49.9F And weight <= 99.9F Then Return 80 ElseIf weight > 99.9F And weight <= 199.9F Then Return 100 Else Return 120 End If End Function End Class End Namespace