version=2 @npc.turn(0,3) @npc.move(0,1) @npc.turn(0,0) @npc.move(0,3) @npc.turn(0,1) @npc.move(0,3) @npc.turn(0,0) @npc.move(0,3) @camera.deactivatethirdperson @player.turn(3) @player.move(3) @player.turnto(3) @player.move(2) @player.turnto(2) @player.move(1) @player.warp(frontier\battlefactory\rental.dat,6,0.1,-1) @level.update @npc.warp(0,6,0,2) @npc.turn(0,3) @level.update @player.move(2) @player.turnto(3) @player.move(1) @player.turnto(2) @player.move(1) @player.turnto(1) @text.show(You defeated opponent~no..) :if:=7 =14 :then :if:<2 :then @register.change(battlefactory_endless__class,+1)>) :endif :endif @storage.set(integer,factory_class,_class)>) @script.start(frontier\battlefactory\endless\rent) @script.start(frontier\battlefactory\endless\beforebattle) :end