version=2 @text.show(Now follow me.) @camera.deactivatethirdperson @npc.turn(1,0) @npc.moveasync(1,4) @player.move(4) @player.warp(frontier\battletower\passage.dat,8,0.1,-1) @level.update @npc.turn(0,3) @npc.moveasync(0,1) @player.move(1) @npc.turn(0,2) @player.move(2) @player.turnto(2) @Text.Show(Floor chosen. Moving up...) @level.wait(50) @Text.Show(Floor reached.) @entity.remove(0) @entity.settexture(1,0,[battletower,112,32,16,16]) @npc.turn(0,1) @npc.moveasync(0,1) @player.move(1) @npc.turn(0,2) @npc.moveasync(0,3) @player.move(3) @npc.turn(0,1) @npc.moveasync(0,1) @player.move(1) @player.turnto(1) @npc.moveasync(0,6) @player.move(6) @npc.turn(0,0) @npc.moveasync(0,1) @player.move(1) @player.turnto(0) @npc.moveasync(0,1) @player.move(1) @player.warp(frontier\battletower\arena.dat,4,0.1,7) @level.update @npc.moveasync(1,1) @player.move(1) @npc.turn(1,1) @npc.moveasync(1,1) @player.move(1) @player.turnto(1) @npc.moveasync(1,2) @player.move(2) @npc.turn(1,3) @player.turnto(0) @player.move(1) @player.turnto(1) @player.move(1) @player.turnto(2) @npc.turn(1,0) @script.start(frontier\battletower\challenge\beforebattle) :end