version=2 @player.preventmovement @player.stopmovement @player.move(1) @player.setmovement(0,-1,0) @player.move(2) @player.resetmovement @player.warp(diamonddive\underwater\+1)>.dat,~,~+5,~,0) @level.update @player.setmovement(0,-1,0) @player.move(3) @player.resetmovement @player.move(1) @player.allowmovement :end