version=2 @player.preventmovement @player.stopmovement @storage.set(integer,pokenum,0) :if:=true @storage.set(integer,pokenum,0) :else :if:=true @storage.set(integer,pokenum,1) :else :if:=true @storage.set(integer,pokenum,2) :else :if:=true @storage.set(integer,pokenum,3) :else :if:=true @storage.set(integer,pokenum,4) :else :if:=true @storage.set(integer,pokenum,5) :endif :endif :endif :endif :endif :endif :if:)>=False @text.show()> used~Waterfall.) :else @text.show()> used~Waterfall.) :endif @pokemon.cry()>) @player.setmovement(0,1,0) @player.move(3) @player.resetmovement @player.warp(diamonddive\underwater\-1)>.dat,~,~-5,~,0) @level.update @player.setmovement(0,1,0) @player.move(2) @player.resetmovement @player.move(2) @player.allowmovement :end