Namespace BattleSystem.Moves.Fighting Public Class WakeUpSlap Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 358 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 70 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = "Wake-Up Slap" Me.Description = "This attack inflicts big damage on a sleeping target. It also wakes the target up, however." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then op = BattleScreen.OwnPokemon End If If op.Status = Pokemon.StatusProblems.Sleep Then Return Me.Power * 2 Else Return Me.Power End If End Function Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) If own = True Then If BattleScreen.OppPokemon.Status = Pokemon.StatusProblems.Sleep Then BattleScreen.Battle.CureStatusProblem(Not own, own, BattleScreen, BattleScreen.OppPokemon.GetDisplayName() & " was cured of sleep.", "move:wakeupslap") End If Else If BattleScreen.OwnPokemon.Status = Pokemon.StatusProblems.Sleep Then BattleScreen.Battle.CureStatusProblem(Not own, own, BattleScreen, BattleScreen.OwnPokemon.GetDisplayName() & " was cured of sleep.", "move:wakeupslap") End If End If End Sub End Class End Namespace