Namespace BattleSystem.Moves.Grass Public Class SolarBlade Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Grass) Me.ID = 669 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 125 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = "Solar Blade" Me.Description = "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim SolarBlade As Integer = BattleScreen.FieldEffects.OwnSolarBlade If own = False Then SolarBlade = BattleScreen.FieldEffects.OppSolarBlade End If If SolarBlade = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim SolarBlade As Integer = BattleScreen.FieldEffects.OwnSolarBlade If Own = False Then SolarBlade = BattleScreen.FieldEffects.OppSolarBlade End If If SolarBlade = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If Dim hasToCharge As Boolean = True Dim blade As Integer = BattleScreen.FieldEffects.OwnSolarBlade If Own = False Then blade = BattleScreen.FieldEffects.OppSolarBlade End If If blade = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " absorbed sunlight!")) Else hasToCharge = False End If If hasToCharge = True Then If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sunny Then hasToCharge = False Else If Not p.Item Is Nothing Then If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Solar Blade!", "move:solarblade") = True Then hasToCharge = False End If End If End If End If End If If hasToCharge = True Then If Own = True Then BattleScreen.FieldEffects.OwnSolarBlade = 1 Else BattleScreen.FieldEffects.OppSolarBlade = 1 End If Return True Else If Own = True Then BattleScreen.FieldEffects.OwnSolarBlade = 0 Else BattleScreen.FieldEffects.OppSolarBlade = 0 End If Return False End If End Function Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer If BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Rain Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Sandstorm Or BattleScreen.FieldEffects.Weather = BattleWeather.WeatherTypes.Hailstorm Then Return CInt(Me.Power / 2) Else Return Me.Power End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSolarBlade = 0 Else BattleScreen.FieldEffects.OppSolarBlade = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim solarBlade As Integer = BattleScreen.FieldEffects.OwnSolarBlade If own = False Then solarBlade = BattleScreen.FieldEffects.OppSolarBlade End If If solarBlade = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSolarBlade = 0 Else BattleScreen.FieldEffects.OppSolarBlade = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub End Class End Namespace