Namespace BattleSystem.Moves.Normal Public Class TailWhip Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 39 Me.OriginalPP = 30 Me.CurrentPP = 30 Me.MaxPP = 30 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = "Tail Whip" Me.Description = "The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.AllAdjacentFoes Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.LowerDefense Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Defense", 1, "", "move:tailwhip") If b = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, CurrentModel) MoveAnimation.AnimationTurnNPC(2, 0, 0, 1, -1) MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\TailWhip", 1, 0) MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1, 0.5) MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 1.75, 0.5) MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 2.75, 0.5) MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 3.75, 0.5) MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.025, False, False, 4.5, 0.5) MoveAnimation.AnimationTurnNPC(2, 5, 0, 3, 1) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace