version=2 :if:=False :then @player.move(6) @player.turnto(3) @player.move(1) @player.turnto(0) @npc.warp(0,4,0.1,9) @npc.move(1,1) @text.show(Hm... Good to see~you here.*No need to explain~why you came.*Clair sent you~here, didn't she?*That girl is a~handful...*I am sorry, but I~must test you.*Not to worry, you~are to answer only~a few questions.*Ready?*What are Pokémon~to you?) @storage.set(integer,Q,0) @options.show(Pal,Underling,Friend) :when:Underling @storage.set(integer,Q,+1) :endwhen @Text.show(Oh, I understand...*What helps you to~win battles?) @options.show(Strategy,Raising,Cheating) :when:Cheating @storage.set(integer,Q,+1) :endwhen @Text.show(Oh, I understand...*What kind of~trainer do you~wish to battle?) @options.show(Weak person,Tough person,Anybody) :when:Weak person @storage.set(integer,Q,+1) :when:Tough person @storage.set(integer,Q,+1) :endwhen @Text.show(Oh, I understand...*What is most~important for~raising Pokémon?) @Options.show(Love,Violence,Knowledge) :when:Violence @storage.set(integer,Q,+1) :endwhen @Text.show(Oh, I understand...*Strong Pokémon.~Weak Pokémon.*Which is more~important?) @Options.show(Tough,Both,Weak) :when:Tough @storage.set(integer,Q,+1) :when:Weak @storage.set(integer,Q,+1) :endwhen :if:>0 :then @text.show(I am sorry you~failed.*Please leave.) @screen.fadeout @player.warp(blackthorn\center.dat,7,0.1,3,0) @level.update @screen.fadein @text.show(Huh? Was that~a day dream?) :else @Text.show(Hm... I see...*You care deeply~for Pokémon.*Very commendable.*That conviction is~what is important!*, don't~lose that belief.*It will see you~through at the~Pokémon League.) @player.turnto(2) @npc.turn(0,0) @sound.play(enter) @npc.move(0,7) @npc.turn(0,3) @player.turnto(1) @npc.turn(1,1) @text.show(So how did it go?*I guess there's no~point in asking.*You did fail?*......................*...What? You passed?) @npc.move(0,-1) @text.show(That can't be!) @npc.move(0,-1) @text.show(You're lying!*Even I haven't~been approved!) @npc.move(1,3) @npc.turn(1,2) @text.show(Clair!*This child is~impeccable, in~skill and spirit!*Admit defeat and~confer the Rising Badge!*...Or must I inform~Lance of this?) @text.show(I-I understand...) @npc.turn(0,3) @npc.move(0,2) @text.show(Here, this is the~Rising Badge...*Hurry up! Take it!) @player.getbadge(16) @player.achieveemblem(rising) @register.register(risingbadge_obtain) @Text.show(Risignbagde will~enable your*Pokémon to use the~move for climbing~Waterfalls.*Also, all Pokémon~will recognize you*as a trainer and~obey your every~command without~question.) @npc.turn(1,3) @npc.move(1,3) @npc.turn(1,2) @npc.turn(0,0) @player.turnto(0) @text.show(Clair...*Reflect upon what~it is that you*lack and this~child has.) @text.show(.....................) @player.turnto(2) @npc.turn(0,2) @npc.move(0,7) @sound.play(enter) @npc.remove(0) @register.register(ddenquizpass) :endif :endif :end