version=2 :if:=True =False @NPC.Unregister(Lakeofrage.dat|4|position|4,21,0,28) @NPC.Register(Lakeofrage.dat|4|position|21,0,28) :endif :if:=True @Entity.Warp(5,7,0,2) @Entity.SetVisible(6,0) @NPC.Register(mahogany\shop.dat|0|remove|0) @NPC.Register(mahogany\shop.dat|3|remove|0) :endscript :endif :if:=True @Entity.Warp(5,7,0,2) @Entity.SetVisible(6,0) :endscript :endif :if:=True =False @Player.Move(0) @player.turnto(1) @Text.show(Lance: DRAGONITE,~HYPER BEAM.) @pokemon.cry(149) @level.wait(60) @sound.play(destroy) @npc.move(2,-1) @level.Wait(50) @Text.show(Dragonite return!) @sound.play(PokeballOpen) @npc.Warp(3,0,-1,0) @Level.Update @player.turnto(0) @npc.Turn(0,2) @Text.show(What took you,~?*Just as I thought,~that strange radio*signal is coming~from here.) @npc.Turn(0,3) @npc.Move(0,2) @Player.turnto(3) @Player.Move(2) @npc.Turn(0,0) @Player.turnto(0) @npc.Move(0,3) @npc.Turn(0,3) @npc.Move(0,1) @Player.Move(5) @Player.turnto(3) @Player.Move(2) @Player.turnto(2) @Text.show(The stairs are~right here.) @sound.play(shutter) @Entity.Warp(5,7,0,2) @Entity.SetVisible(6,0) @Level.Update @Text.show(, we~should split up to~check this place.*I'll go first.) @npc.move(0,1) @sound.play(enter) @npc.Warp(0,0,-1,0) @NPC.Register(mahogany\shop.dat|0|remove|0) @NPC.Register(mahogany\shop.dat|3|remove|0) @Register.register(MahoganyLance) :endscript :endif :end