version=2 :if:=False :then @music.play(johto_rival_encounter) @player.move(1) @npc.turn(2,3) @npc.move(2,1) @text.show(...... ...... ......*...Oh, it's you.*I came looking for~some legendary*Pokémon that they~say roosts here.*But there's nothing here!*Nothing after all~the trouble of*coming to this dump? No way!*It's all your~fault!) :if:=True :then @battle.trainer(rival\rival_2_fire) :endif :if:=True :then @battle.trainer(rival\rival_2_water) :endif :if:=True :then @battle.trainer(rival\rival_2_grass) :endif @music.play(johto_rival_appear) @register.register(rival_encounter_ecruteak) @text.show(...Aw whatever.*You would never be~able to catch a*legendary Pokémon~anyway.) @NPC.register(burnedtower\burnedtower1f.dat|2|position|6,-2,9) @Player.Warp(burnedtower\burnedtowerb1f.dat,10,3.1,9,0) @Level.Update @player.setmovement(0,-2,0) @player.move(1) @player.resetmovement @sound.play(destroy) @text.show(Humph!*What are you doing~falling into a*hole? Some genius~you are!*Serves you right!) :endif :end