Namespace BattleSystem.Moves.Bug Public Class DefendOrder Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Bug) Me.ID = 455 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Smart Me.Name = "Defend Order" Me.Description = "The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.RaiseDefense Me.AIField2 = AIField.RaiseAttack End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim failed As Boolean = True If BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Defense", 1, "", "move:defendorder") = True Then failed = False End If If BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 1, "", "move:defendorder") = True Then failed = False End If If failed = True Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace