Namespace BattleSystem.Moves.Electric Public Class Flash Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Electric) Me.ID = 148 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 60 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Beauty Me.Name = "Flash" Me.Description = "The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though." Me.CriticalChance = 1 Me.IsHMMove = True Me.Target = Targets.OneAdjacentTarget Me.Priority = 1 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.IsHealingMove = False Me.RemovesFrozen = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.ImmunityAffected = True Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.HasSecondaryEffect = True Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True Me.CanHitSleeping = False '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.HighPriority End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Accuracy", 1, "", "move:flash") End Sub End Class End Namespace