Namespace BattleSystem.Moves.Normal Public Class Pound Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 1 Me.OriginalPP = 25 Me.CurrentPP = 25 Me.MaxPP = 25 Me.Power = 40 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Pound") Me.Description = "The target is physically pounded with a long tail or a foreleg, etc." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions 'Generic Secondary effects Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsOneHitKOMove = False Me.IsRecoilMove = False Me.IsTrappingMove = False Me.RemovesOwnFrozen = False 'Interacts with other moves/effects Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.IsAffectedBySubstitute = True Me.ImmunityAffected = True Me.IsWonderGuardAffected = True Me.DisabledWhileGravity = False 'ignore stats status or positioning? Me.UseAccEvasion = True Me.CanHitInMidAir = False Me.CanHitUnderground = False Me.CanHitUnderwater = False Me.CanHitSleeping = True Me.CanGainSTAB = True Me.UseOppDefense = True Me.UseOppEvasion = True Me.UseEffectiveness = True 'categories Me.MakesContact = True Me.IsPulseMove = False Me.IsBulletMove = False Me.IsJawMove = False Me.IsDanceMove = False Me.IsExplosiveMove = False Me.IsPowderMove = False Me.IsPunchingMove = False Me.IsSlicingMove = False Me.IsSoundMove = False Me.IsWindMove = False '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Nothing Me.AIField3 = AIField.Nothing End Sub Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip) MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\Pound", 0.5, 2.5) Dim PoundEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Normal\Pound"), New Vector3(0.5F), 1, 0, 3) MoveAnimation.AnimationFade(PoundEntity, True, 1.0F, False, 0.0F, 3, 0) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace