Namespace BattleSystem.Moves.Ghost Public Class Nightmare Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ghost) Me.ID = 171 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Smart Me.Name = "Nightmare" Me.Description = "A sleeping target sees a nightmare that inflicts some damage every turn." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim op As Pokemon = BattleScreen.OppPokemon If Own = False Then op = BattleScreen.OwnPokemon End If If op.Status <> Pokemon.StatusProblems.Sleep Then Return True End If Return False End Function Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then op = BattleScreen.OwnPokemon End If If op.Status = Pokemon.StatusProblems.Sleep Then If own = True Then BattleScreen.FieldEffects.OppNightmare = 1 Else BattleScreen.FieldEffects.OwnNightmare = 1 End If End If End Sub End Class End Namespace