Namespace BattleSystem.Moves.Normal Public Class Present Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 217 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 0 Me.Accuracy = 90 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cute Me.Name = "Present" Me.Description = "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean If Core.Random.Next(0, 100) < 80 Then Return False Else Dim op As Pokemon = BattleScreen.OppPokemon If Own = False Then op = BattleScreen.OwnPokemon End If If op.HP < op.MaxHP And op.HP > 0 Then BattleScreen.Battle.GainHP(CInt(Math.Ceiling(op.MaxHP / 4)), Not Own, Own, BattleScreen, op.GetDisplayName() & " had its HP restored!", "move:present") End If Return True End If End Function Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim r As Integer = Core.Random.Next(0, 80) If r < 40 Then Return 40 ElseIf r >= 40 And r < 70 Then Return 80 ElseIf r >= 70 Then Return 120 End If Return 40 End Function End Class End Namespace