Namespace BattleSystem.Moves.Psychic Public Class PowerSwap Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 384 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Smart Me.Name = "Power Swap" Me.Description = "The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.UseAccEvasion = False '#End Me.AIField1 = AIField.RaiseAttack Me.AIField2 = AIField.RaiseSpAttack End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim userattack As Integer = p.StatAttack Dim recvattack As Integer = op.StatAttack Dim userspattack As Integer = p.StatSpAttack Dim recvspattack As Integer = op.StatSpAttack p.StatAttack = recvattack op.StatAttack = userattack p.StatSpAttack = recvspattack op.StatSpAttack = userspattack BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " switched all changes to its Attack and Sp. Atk with the target!")) End Sub End Class End Namespace