Public Class CliffModel Inherits BaseModel Public Sub New() Me.ID = 9 Dim vertexData = New VertexPositionNormalTexture() { New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Up, New Vector2(0, 1)), New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, -0.5), Vector3.Up, New Vector2(0, 0)), New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Up, New Vector2(1, 0)), New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), Vector3.Up, New Vector2(1, 0)), New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Up, New Vector2(1, 1)), New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Up, New Vector2(0, 1)), New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.25), Vector3.Forward, New Vector2(0.0, 1.0)), 'h New VertexPositionNormalTexture(New Vector3(-0.5, -0.25, 0.5), Vector3.Forward, New Vector2(0.0, 0.0)), 'e New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.25), Vector3.Forward, New Vector2(1.0, 1.0)), 'c New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.25), Vector3.Forward, New Vector2(1.0, 1.0)), 'c New VertexPositionNormalTexture(New Vector3(-0.5, -0.25, 0.5), Vector3.Forward, New Vector2(0.0, 0.0)), 'e New VertexPositionNormalTexture(New Vector3(0.5, -0.25, 0.5), Vector3.Forward, New Vector2(1.0, 0.0)) 'd } Setup(vertexData) End Sub End Class